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Sewers of DOOM v1.00

   (4 reviews)
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About This File

It is a little known fact that the moonbase providing the setting for the first DOOM episode (Knee Deep in the Dead) has an extensive waste disposal system. Said waste disposal system went to Hell (pun intended) when the moonbase was invaded, however, leaving sloshing pools of green yuck all over the place. You beat the baddies in the moonbase and wrestled Hell itself to its knees; are you ready for the next challenge? The sewers are clogged with hellspawn, and you've just been named plumber. Guess that cushy desk job will have to wait a wee bit longer...

The moonbase sewer system was designed long after it was built, and has suffered greatly from recent neglect. Emergency doors in some places have all but closed off vital sections, resulting in a tangled maze of tunnels. Power has been mostly restored thanks to the tireless efforts of Union Aerospace Corporation (UAC) engineers, but the computer core is still down. Your mission is simple: kill everything that moves, pick up everything that doesn't, and get out alive.

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Unknown date

Yet another level with "sewer" in the title, although this was was made by a Christian. The level is dated Christmas Eve-Eve-Eve, 1994; it's typical of the period, with angular random-looking walls which use one single texture throughout (green stone), and a layout that involves a lot of wandering. But there are a couple of good bits - a flashing stairway with lots of monsters on it, and a giant room with a funky symbol. Still very dull, though.

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Unknown date

Well above par for 1994, no HOMs or bleeding sectors. The texturing is a little plain, but certainly not awful or anything. I spend about 10 minutes here for the life of me could not fin the red door - but I enjoyed it quite a bit. John Williston went on to make WadAuthor, the best editor around before Doom Builder came out. 3.5*

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.