Doom Version : DOOM II (v1.9)
Title : (Hard)WORK
Filename : WORK.WAD
Author : Eric Wilkinson
Other WADS by Author : BRA.WAD, BALANCE.WAD
Email Address : email@example.com on the Internet
73747,1737 on Compuserve
Description : Largish DOOM II level for Deathmatch
or for Single play with the -ALTDEATH
parameter. New graphics too! Fake
walls, secret doors, secret doors
behind fake walls, all that fun
stuff is included. Puzzles are
Additional Credits to : Elizabeth for playtesting the east
wing with me.
Additional Notes : Cooperative exit: First part of exit
is in the SW wing, second part of
exit is in the NE wing. The exit was
made cooperative to stop annoying
deathmatchers from saying "Emph, I'm
getting tired of getting killed on
this level. We're leaving!" and
hitting the exit switch. I did have
a story line for this level, but I
realized how lame a lot of other
DOOM storylines were so you'll have
to use your imagination if you want
one. Single play is not recommended
unless you use the -ALTDEATH parameter
since there is not enough ammo on the
level to kill all the monsters.
-ALTDEATH causes all objects to
respawn after 30 seconds.
New graphics: 1 sky texture, 15 walls.
Done in Deluxe Paint II Enhanced.
This level named WORK since that is
what I said a great deal when things
didn't go the way they were supposed
to with this level: "Work, dammit!"
This level turned out to be quite
large in size: 374397 bytes for the
level PWAD, 210836 bytes for the
* Play Information *
Map # : 01
Single Player : Yes, with -ALTDEATH.
Cooperative 2-4 Player : Supported, not recommended.
Deathmatch 2-4 Player : Yes!
# of Deathmatch Starts : 8
Exit Present : Yes, cooperative.
Monsters Present : Yes, all of them except Keen and Romero.
Difficulty Settings : Not supported.
New Sounds : No.
New Music : No.
New Graphics : Yes!
Demos Replaced : None.
* Construction *
Base : Fresh
Build Time : A looong time. This level was designed
on and off for a couple months.
Editor(s) used : DETH v2.1, v2.3, v2.4
Node builder : DEEPBSP
Misc Tools : Deluxe Paint II Enhanced, New Wad Tools v1.3
Known Bugs : Hall of mirrors sometimes when looking
into the central 'room'. I read
somewhere that there is a limit on the
number of 2S lines that can be rendered
in DOOM, and I believe this is what
causes the HOM. The entire central room
is just a bunch of 2S lines, and if you
add in the lines of some of the wings
behind the central structure you'll pass
the limit of 2S lines. Doesn't affect
* Copyright / Permissions *
This wad may be used as a base to build other levels as long as
you give credit to the original author.
It may also be included in any CD-ROM or other compilations.
* Where to get this WAD *
Compuserve: in the ACTION forum