: "So, what did ya think....MARINE...No you didn't DID YA! We don't send you JugHeads out to meet Hells Horde's without some x-tra trainin'... So... if ya wanna be Special Forces.... you gotta show us something SPECIAL! We got a little training course for you to run BEFORE we even give you a shot at SF. Get your gear Marine and haul your sorry butt over and see Sgt. Magnus.....he's your MOMMA now Marine.....You asked for Special Forces...and now you got it....HA HA HA HA HA `scuse me for laffin' kid...HO HO HA HA HA....stop your killin' me....BWAA HA HA HA!!!! Get Outta Here, MARINE!"
Umm... this isnt Doom 64? Or even remotely related to it?
In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha chaingun in an enclosed space.
Should have been called "Doom 64 for Boom".
I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.
It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.
As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.
Additionally, map 30 can fuck right the hell off with that puzzle bullshit.
Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.