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DOOM2 DEATHMATCH LEVEL! ITS DESIGNED WITH THE -RESPAWN & -ALTDEATH IN MIND. THE MONSTERS KEEP YA MOVIN! SKILLS 1 & 2 ARE FOR 2 PLAYER, AND SKILLS 4 & 5 ARE FOR 4 PLAYER. WHAT ABOUT 3 PLAYER? YOU DECIDE! IF YOUR GOOD DOOMERS..I SUGGEST 1&2. THE DIFFERENCE BETWEEN 2 PLAYER & 4 PLAYER IS AMMO & HEALTH. I'VE ONLY PLAYTESTED 2 PLAYER AND THERE WAS TOO MUCH AMMO, SO I PUT IN SKILL LEVELS. THERE IS NO EXIT, BECAUSE I HATE WHEN SOMEONE HITS THE EXIT 20 SECS INTO IT! ONCE I MAKE MORE LEVELS I'LL PUT IN EXITS.


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  • File Reviews

    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
    • By Scotty · Posted
      A challenging but well thought out and balanced map. Skill is rewarded and mistakes punished.
    • By Roofi · Posted
      Sorry , I'm too lazy to translate my long review in french without using a translator , so I will summarize in one sentence : It's a really chalenging map with a moody but magical atmosphere , I really loved it.   You can check my detailed review here , I hope google translator will work well :   http://doomfrance.forumactif.com/t4691-review-maps-de-paul977#141921   Here is my demo in Ultra-violence , I didn't have enough ammo to kill the very last vile. :(   DEMO    
    • By InterdimensionalInterloper · Posted
      This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!
    • By InterdimensionalInterloper · Posted
      Oh yes, really good idea having a random switch that does nothing other thain squish the player
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