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   (3 reviews)
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About This File

This level was originally designed as a death match level. I threw in some monsters and changed the layout to make it a playable level too. Its a pretty quick level to clear though, due to its simple design. As a Death Match level, its a pretty fun romp. Its designed to give the feel of having three floors on the same level. The bottom floor, The Sewers, has the basic weapons. The middle floor offers some beefier fire-power. The top, tech-level floor has the big-mommas. So the flow of battle is upward. It tends to be a pretty fast-paced kill- fest. There are plenty of places to commit suicide, for those so inclined 8^)

Note that there are 2 exits to this level. Note also that this level is a secret level. The first exit is the normal exit. The hidden exit (nearby) brings you back to this same secret level. So it is possible to loop this level. This makes it easy to play to a certain number of kills. When you have x kills, run to the second exit. The second exit brings you right back for more carnage!!

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last room was beautiful...easy,sho rt but decent classic map

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Unknown date

Nice sewer map; it's small, but it looks good (even though some things are a little strange), and plays okay. Thanks to the berserk pack, it's great for Tyson play. Its non-linear design allows you to do stuff in almost any order. Two tips: look for a teleport somewhere in the crusher room, and look around a bit before you push the exit switch. ;-) Plays on E1M9. --3/5

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Unknown date

As with so many ancient maps, it looks a lot cooler from the automap. Really nice early attempt at light-sourching in the blue exit room. Cool stuff from the past here, but it's an easy breeze with just under 50 baddies.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.