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BloodLust

   (3 reviews)
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About This File

This level was originally designed as a death match level. I threw in some monsters and changed the layout to make it a playable level too. Its a pretty quick level to clear though, due to its simple design. As a Death Match level, its a pretty fun romp. Its designed to give the feel of having three floors on the same level. The bottom floor, The Sewers, has the basic weapons. The middle floor offers some beefier fire-power. The top, tech-level floor has the big-mommas. So the flow of battle is upward. It tends to be a pretty fast-paced kill- fest. There are plenty of places to commit suicide, for those so inclined 8^)

Note that there are 2 exits to this level. Note also that this level is a secret level. The first exit is the normal exit. The hidden exit (nearby) brings you back to this same secret level. So it is possible to loop this level. This makes it easy to play to a certain number of kills. When you have x kills, run to the second exit. The second exit brings you right back for more carnage!!


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Zahid

  
last room was beautiful...easy,sho rt but decent classic map

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Guest

Unknown date

  
Nice sewer map; it's small, but it looks good (even though some things are a little strange), and plays okay. Thanks to the berserk pack, it's great for Tyson play. Its non-linear design allows you to do stuff in almost any order. Two tips: look for a teleport somewhere in the crusher room, and look around a bit before you push the exit switch. ;-) Plays on E1M9. --3/5

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Doomkid

Unknown date

  
As with so many ancient maps, it looks a lot cooler from the automap. Really nice early attempt at light-sourching in the blue exit room. Cool stuff from the past here, but it's an easy breeze with just under 50 baddies.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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