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Escape from Castle Höllenstein

   (7 reviews)
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About This File

The Allied suspect that the Nazis are developing a nightmarish army of creatures that once were humans but have now been biologically twisted into inhuman abominities. There have been rumors of mindless cyborg soldiers equipped with flame-throwers and worse things... You, Captain Blackheart, were sent to explore the hidden laboratory of the mad Doctor Mangler, but his inhuman servitors took you by surprise. You have been captured and taken to the infamous Castle Höllenstein where torture awaits you - - - maybe you will even become one of Mangler's inhuman troopers yourself. Unless you escape. You defeated the nazi trooper that had come to bring you some water with your bare fists, and you have got his handgun, but now are locked up in the prison cell again... and there is no way out except the locked door... no secret doors or anything. What next? If you fail to escape and continue your mission, Dr. Mangler's fiendish troops will surely kick some Allied ass for good!


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Unknown date

  
This is retarded. You base the whole map on WOLD3D textures meant to be a bonus joke in DoomII, plunk Nazis all over the place, and have a storyline thats basically the same as Wolfenstein's.

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Unknown date

  
didn't enjoy it- doomer666

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Unknown date

  
not that bad, but then again not that good. 2 stars for effort

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Unknown date

  
This is a Wolf 3D-themed map, a little bit reminiscent of the recent id=15191, although it's not restricted solely to Wolf 3D elements. It's decent fun to play, but ugly and poorly-textured, with some copy-and-paste bits; I kept thinking it would have been much better as a conventional Doom II map. 118 monsters, mostly former humans, sort-of decent final battle. Shame there isn't a berzerk at the beginning, it would have been good Tyson fun.

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Unknown date

  
Its okay.

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Unknown date

  
Hard because of all the traps, some nice features but needs more focus on visual design. Gameplay is ok. Two out of five.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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