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Escape from Castle Höllenstein

   (7 reviews)
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About This File

The Allied suspect that the Nazis are developing a nightmarish army of creatures that once were humans but have now been biologically twisted into inhuman abominities. There have been rumors of mindless cyborg soldiers equipped with flame-throwers and worse things... You, Captain Blackheart, were sent to explore the hidden laboratory of the mad Doctor Mangler, but his inhuman servitors took you by surprise. You have been captured and taken to the infamous Castle Höllenstein where torture awaits you - - - maybe you will even become one of Mangler's inhuman troopers yourself. Unless you escape. You defeated the nazi trooper that had come to bring you some water with your bare fists, and you have got his handgun, but now are locked up in the prison cell again... and there is no way out except the locked door... no secret doors or anything. What next? If you fail to escape and continue your mission, Dr. Mangler's fiendish troops will surely kick some Allied ass for good!


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Unknown date

  
This is retarded. You base the whole map on WOLD3D textures meant to be a bonus joke in DoomII, plunk Nazis all over the place, and have a storyline thats basically the same as Wolfenstein's.

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Unknown date

  
didn't enjoy it- doomer666

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Unknown date

  
not that bad, but then again not that good. 2 stars for effort

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Unknown date

  
This is a Wolf 3D-themed map, a little bit reminiscent of the recent id=15191, although it's not restricted solely to Wolf 3D elements. It's decent fun to play, but ugly and poorly-textured, with some copy-and-paste bits; I kept thinking it would have been much better as a conventional Doom II map. 118 monsters, mostly former humans, sort-of decent final battle. Shame there isn't a berzerk at the beginning, it would have been good Tyson fun.

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Unknown date

  
Its okay.

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Unknown date

  
Hard because of all the traps, some nice features but needs more focus on visual design. Gameplay is ok. Two out of five.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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