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Visor-1.WAD

   (7 reviews)
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About This File

Semi small wad that can be used as either a single player or deathmatch (or co-op if need be). My first level wad, so any comments would be appreciated!


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Unknown date

  
I dont understand it, this level should be SO FUCKING POPULAR!!!! I played it and it was awesome! Just two things. One, one of doors didn't open, forcing me to noclip through it. Maybe its just my port, i dunno. Two, the lava area was WAY to fucking hard.....and i was playing on easy. Other than that, AWESOME job!!! Cyberdemon was easy 4 me, cause i beat plutonia go 2 it, and i have experience killing cybers with little ammo.

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Unknown date

  
No need for noclipping - that door you couldn't open needed to be shot. But the section with walking along a narrow ledge was very tedious - at least Doom2 map24 had only a tiny segment where you absolutely couldn't afford to fall. And having to walk back along it just made the whole thing silly. Therefore I doubt that many players will enjoy this map.

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Unknown date

  
indeed, this is junk. not enough ammo to kill anything. when it tries to be clever it doesn't do a good job. in the blood room you can run across to a midsection of the path and skip a bunch. i got through this one, but felt extremely unfulfilled at the end. 2/5 NT

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Unknown date

  
Your wads are the best, John. In fact, this is the best wad I've ever experienced. I look forward to many more wads from you.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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