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Outpost 1

   (5 reviews)
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About This File

Another quality deathmatch level by me, Marc Bublitz. This one takes place in an outpost. There are several reasons why I particularly like this one: First, I'm kind-of fond of the "Cyber-Attack" ad I've constructed. Secondly, I'm very happy I could get a satisfactory color alignment with one of my ray-traced spaceships. Also, notice the neat gate that I've edited from the MIDBARS texture.

Thanks to my brother, I have monsters in this one now in case you're alone.

One last note: In multi-player mode, the exit is co-operative. I did this so that a disgruntled player couldn't just end the level (and his torment.) The trigger has something to do with an added texture.


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Memfis

  
Quite cool design with excellent use of lamp textures, especially in the final outdoor area. Interesting custom graphics too. The deathmatch nature of the map is obvious so it's not very interesting in single player, but check it out for the visuals.

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Doomkid

Unknown date

  
Ok, that Cyber-Attack sign was pretty funny. This map is overall well made, with nice looking cola machines and good use of doors that open 'from the middle'. Could use more texture variation, but I think a DM would work well here. I didn't even really notice the symmetry til I checked the map.

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Guest

Unknown date

  
some surprisingly well made graphics in this

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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