Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Outpost 1

   (5 reviews)
Sign in to follow this  

Guest

About This File

Another quality deathmatch level by me, Marc Bublitz. This one takes place in an outpost. There are several reasons why I particularly like this one: First, I'm kind-of fond of the "Cyber-Attack" ad I've constructed. Secondly, I'm very happy I could get a satisfactory color alignment with one of my ray-traced spaceships. Also, notice the neat gate that I've edited from the MIDBARS texture.

Thanks to my brother, I have monsters in this one now in case you're alone.

One last note: In multi-player mode, the exit is co-operative. I did this so that a disgruntled player couldn't just end the level (and his torment.) The trigger has something to do with an added texture.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Memfis

  
Quite cool design with excellent use of lamp textures, especially in the final outdoor area. Interesting custom graphics too. The deathmatch nature of the map is obvious so it's not very interesting in single player, but check it out for the visuals.

Share this review


Link to review
Doomkid

Unknown date

  
Ok, that Cyber-Attack sign was pretty funny. This map is overall well made, with nice looking cola machines and good use of doors that open 'from the middle'. Could use more texture variation, but I think a DM would work well here. I didn't even really notice the symmetry til I checked the map.

Share this review


Link to review
Guest

Unknown date

  
some surprisingly well made graphics in this

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
×