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Outpost 1

   (5 reviews)
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About This File

Another quality deathmatch level by me, Marc Bublitz. This one takes place in an outpost. There are several reasons why I particularly like this one: First, I'm kind-of fond of the "Cyber-Attack" ad I've constructed. Secondly, I'm very happy I could get a satisfactory color alignment with one of my ray-traced spaceships. Also, notice the neat gate that I've edited from the MIDBARS texture.

Thanks to my brother, I have monsters in this one now in case you're alone.

One last note: In multi-player mode, the exit is co-operative. I did this so that a disgruntled player couldn't just end the level (and his torment.) The trigger has something to do with an added texture.


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Memfis

  
Quite cool design with excellent use of lamp textures, especially in the final outdoor area. Interesting custom graphics too. The deathmatch nature of the map is obvious so it's not very interesting in single player, but check it out for the visuals.

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Doomkid

Unknown date

  
Ok, that Cyber-Attack sign was pretty funny. This map is overall well made, with nice looking cola machines and good use of doors that open 'from the middle'. Could use more texture variation, but I think a DM would work well here. I didn't even really notice the symmetry til I checked the map.

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Guest

Unknown date

  
some surprisingly well made graphics in this

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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