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Time to Die!

   (4 reviews)
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About This File

This is a HUGE, three-key level designed mostly for solo and co-op play. Death Match is supported, but I would stay behind the yellow key boundary so that play is restricted to a tighter, more circular traffic pattern area. This pwad started as an experiment in trying out the new DCK ver. 2.2 editor. It was so much fun to use I couldn't stop! This editor is so far superior to anything I have ever used that I was able to really let my creativity run free! I'm sure you will appreciate the architectural detail, light and shadow detail (check-out the sundial!) and the challenging tricks and traps. My favorite way to play is on difficulty level #3.


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LouigiVerona

  

A puzzle map with some memorable locations. Obviously, done in a very amateur manner, some misaligned textures and unpegged lifts, which is pretty annoying. But for what it is, I did enjoy it.

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fnord

  

Large, ugly, confusing and completely unintuitive. There is nothing to recommend this, not even the sun dial. Being a 1995 map is no excuse - there are plenty from that era that are pretty great.

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Guest

Unknown date

  
This is dated August 1995. It's a large, very empty level that isn't much fun to play - the monsters are spread out and you have loads of ammo, and it's puzzly and mazey - but there's some decent architecture. The giant sundial is particularly good, and you have a chance to see it from some nice angles. In fact the level is worth the download just for this alone.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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