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TOTALSFX.WAD 101 sounds for DOOM II

   (2 reviews)
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Replaces most sounds for DOOM II (not just sounds common to DOOM I and DOOM II). I created two sound wads for myself but mixed them together (quite literally) to make this one for the Internet. Its big cause lots of the sounds are real long. I've also gotten rid of those 'tick' noises so many sound wads have in them. They really piss me off. I suggest getting the new version of DMAUD from CDROM (DMAUD11C.ZIP) as NWT has a few problems handling the larger sounds. So, rip this wad apart, add your own favorites, smoke a big bomber, and catch some UV.


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Reisal

  
A lot of long, unnecessary replacements.

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Unknown date

  
At first I thought this was called "totalsex", which might have been interesting. But there's no sex at all. This is the standard lot of sounds taken from Aliens, Star Wars, Star Trek etc; it's absolutely useless to play with because the sounds are loud and quickly become irritating. It highlights just how professional and hard-working the people of Id were, back in 1993.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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