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DNA technology laboratory wad for Doom ][

   (4 reviews)
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StormCatcher.77

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A qualitative map for survival. The author perfectly worked on the graphics. For its time, the map looks great. Just behind every corner, waiting for a player, are hiding a large groups of opponents, very effective in the narrow spaces of this big laboratory. The map should be carefully explored in order not to miss the weapons and keys that are in non-obvious places. Time to time we have to leave some monsters wandering in a corridors, so as not to waste ammunition. The situation changes slightly only when player's finds a berserk-pack.

 

In general, the gameplay is hard, but leaves a good impression.

 

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Tons of monsters and new textures. It is of a Lab theme. Lot's of white walls which is good if you are using an advanced source port because the blood splats look good on the walls. 5/5 I really like lab themed levels. As of 2009, the author is my Flash Game teacher in college.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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