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DNA technology laboratory wad for Doom ][

   (4 reviews)
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A qualitative map for survival. The author perfectly worked on the graphics. For its time, the map looks great. Just behind every corner, waiting for a player, are hiding a large groups of opponents, very effective in the narrow spaces of this big laboratory. The map should be carefully explored in order not to miss the weapons and keys that are in non-obvious places. Time to time we have to leave some monsters wandering in a corridors, so as not to waste ammunition. The situation changes slightly only when player's finds a berserk-pack.


In general, the gameplay is hard, but leaves a good impression.


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Tons of monsters and new textures. It is of a Lab theme. Lot's of white walls which is good if you are using an advanced source port because the blood splats look good on the walls. 5/5 I really like lab themed levels. As of 2009, the author is my Flash Game teacher in college.

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.