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Curtin Computer Science

   (3 reviews)
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About This File

My first Wad. Based on the computer science building at Curtin University of Technology. Certain alterations have taken place as the rooms on the 3rd floor are normally quite boring.


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Memfis

  
An elaborate multi store house. Look quite badass from the outside but the insides get boring after a while since it's mostly just flat rooms. Kinda hardcore gameplay somewhat redeems it but then there is the incredibly confusing exit room...

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Zahid

  
This is a quality map among other building base maps as progression here is exciting.....last areas are beautiful....exit switch is there but hard to figure out the exact sequence of opening it...i just keep on pressing random switches in toxic pillars until it shows up..worth a go...

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Unknown date

  
It's one of those "I made a map of my school!" levels - not really worth checking out, even though there's worse out there. No exit switch that I could find (quickly).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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