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Fava Beans

   (131 reviews)
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About This File

Well, this is a very impressive episode including 9 _excellent_ levels. All the levels in this episode were created by myself, excluding e1m5, which was designed by a friend. We feel that any DOOM fanatic will enjoy this episode and will be completely impressed by the work put into it.


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Guest

Unknown date

  
Excellent wad, prolly one of the best in 1995. And it's still much better than most mappers have to offer nowadays. Gameplay is surely on the easy side, but it's very close to the "Id gameplay" because it's highly playable even in Nightmare! skill (like Doom and Doom2 are) Most wads released nowadays are incompatible with Nightmare! skill :( high replayability, fun, a huge classic 5/5 - PerOxyd

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cannonball

Unknown date

  
Very good for it's time, the challenge of the wad could have been a bit more as this was far too easy. Layout wise it makes even newer wads looks bad with it's interconnectivity and use of height variation. 4 stars

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Guest

Unknown date

  
Good stuff, thanks for this. The readme made me cringe, though. There's being proud of your work then there's being arrogant =)

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Armaetus

Unknown date

  
For an older PWAD, this is quite fun in terms of gameplay. Design is above average but not overdone like some modern PWADs are. 4/5

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Guest

Unknown date

  
This is a levelset that everyone should play at least once.

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Guest

Unknown date

  
Excellent mapset for its time. Mostly quite easy, although I did find myself actually needing some of the health in E1M6 and E1M7 - seems to me that pistol starts would make this a decent challenge sooner. Great to explore and could easily be an official levelset. Loved it! 5*

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Guest

Unknown date

  
What 5 stars was invented for.

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Guest

Unknown date

  
4/5 It might as well be Knee Deep in the Dead, for all I care. Well, not E1M8. I'll keep my Phobos Anomaly, thank you. It's really easy, but then again I just came off playing Plutonia on UV, so you be the judge. My only gripes are the super short secret level and the finale. I enjoyed the little cameos of E1 architecture! -KMX E XII

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Guest

Unknown date

  
5 stars. Perfectly styled as an E1 replacement.

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Guest

Unknown date

  
amazing '95 mapset

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Guest

Unknown date

  
Let me just echo what is about five comments above: it's a wad you should play once. It's tainted with problems, but it's a classic, it isn't horrible, and it puts the vast majority of other stuff through mid-1995 to shame. Sure we had the Serenity trilogy and the TIC wads by then, but acceptable Doom I episodes were still on the tough side to come by, and this is one of them. I don't know what to say at recent comments other than anything below 3/5 is an undeserved disrespect to the classic status.

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Guest

Unknown date

  
This was the first custom WAD I played for Doom.. such as awesome set of maps. A true classic in my book!! Grab it now.. 5/5

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Guest

Unknown date

  
This was very fun to play. It's simplistic yet atmospheric. The last map was pretty anti-climatic though.

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Guest

Unknown date

  
Everything that has to be said about this E1-replacement has been said before, I just can repeat: It rocks. Period.

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Guest

Unknown date

  
Best ever.

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Guest

Unknown date

  
Great for relaxing times. Not hard not baby just straight. Don't collect everything that's the idea. The levels are highly compact, smaller than kneedeepinthedead, but good enough. Only duds are e1m8,e1m9. But good for playing, damn good, so 4. -E

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Guest

Unknown date

  
This is a decent pack for its time, but I do not agree with the reviews that it is unparalleled. There are plenty of better packs released in 1994, including SUDTIC and TEUTIC. My biggest complaint is the over-abundance of ammo. I used a mod that cut the amount of ammo given in half, and still maxed out every weapon. I don't care how bad of a shot someone is; you would never need that much ammo. It isn't fun when you can win using just rockets and plasma. The maps also get repetitive after a while. 3/5

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Guest

Unknown date

  
Wow! This one's a classic! It's so good, It's almost better than itself! 5 Stars -Xaser

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Guest

Unknown date

  
A true DOOM classic to come out of 1995! Deserves 5 stars in my opinion.

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Guest

Unknown date

  
Hi, I designed Fava Beans. Now-and-then I search the net and find new posts about the epsiode. I'm flattered by how popular it turned out over the years. One comment I see repeatedly is that the levels were too easy. There is a reason: I focused on the architecture and deathmatch playability, not on one-player gameplay. I added sprites only as the last step before level release. Perhaps I should have paid more attention to the difficulty! Glad to see people enjoyed the levels anyway. Cheers.

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Guest

Unknown date

  
So easy now that it's kinda boring.

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Guest

Unknown date

  
simple but very fun - Kak Home

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  • File Reviews

    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
    • By LouigiVerona · Posted
      I love SkillSaw's work and this is a magnificent wad, but I am writing this review to mark it for folks like me, who would love the level design, but wouldn't connect with the gameplay. Which is fine, no wad is made for every player.   What didn't work for me in this megawad - as far as I checked it out, playing several levels from different packs - was gameplay geared towards maneuverability and making it without strong weapons and much ammo.   To me Doom is a shooter. When faced with a lot of strong enemies, I would like to be able to get them down with a double shotgun or a rocket launcher. These levels are more about running around quickly with a gun, a berserk pack and a shotgun with only a few shells. In he middle of the level you typically get a chaingun.   And that just turns the game into a platformer for me, which is fine, just not my kind of gameplay.   The design and music are top notch. Even the menu is eye candy. I wanted to adore this project, but I just cannot connect with it.   I will, however, keep it on my hard drive and return to it from time to time. Will update this review if I ever get it.
    • By Phalgrin · Posted
      Played this first from the Master Levels CD, good memories.
    • By Walter confetti · Posted
      A small and frantic map for deathmatch that unluckily doesn't got me too much into it. Single player placement is a joke. The only interesting thing i can think are: Why a Batman Forever map, over the fact that shares the music with a Dwango compilation (maybe Dwango 5) by U2, used as well in other doom maps of the time? That's the only piece of correlations between these two franchises i can think of, actually. The second thing that i was thinking is: you known that exist another deathmatch map based upon batman years before the more well known Batman total conversion by ACE Team? Isn't this crazy?
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