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Fava Beans

   (136 reviews)
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About This File

Well, this is a very impressive episode including 9 _excellent_ levels. All the levels in this episode were created by myself, excluding e1m5, which was designed by a friend. We feel that any DOOM fanatic will enjoy this episode and will be completely impressed by the work put into it.


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Guest

Unknown date

  
Well obviously its quite easy but it is an absolute classic! This is still, even today, one of the top E1 retro wads IMO, and it could have easily been made by ID software; in fact, it practically looks as if it was.

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Guest

Unknown date

  
Silly name but it's a timeless classic. Belongs on every Doomers hard drive.

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Guest

Unknown date

  
The first in the seires of "Knee-deep" imitations by many authors. It pretty much paved the way for episodes like "Dawn of the dead", "Ch retro episode", "Simply phobos" etc. In '95 this was a "state of the art" architecure, and even today it's not without it's merit, though it is a bit too easy, and bit plain today. It just shows how far did the doom mapping go, after all these years. Recommended for all lovers of episode 1.

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Unknown date

  
This literally has got every little detail of E1's style right, short underpopulated maps, lower level monsters throughout, lower level weapons and just enough ammo to survive, low difficulty, simple map layout, and plenty of STARTAN and the like. I think this deserves more than its current 4 star rating simply because it has unanimously succeeded where many others have tried too hard.

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Unknown date

  
Author congratulates himself, so what. Not going to harp there. Layouts and architecture are quite high standards for 1995. Unfortunately, it is _really_ trivially easy. I don't even think the original was this easy. Which means by modern standards, it sinks deeper than the rest in the sea of E1 replacements. 4/5 for the age but I'd really recommend something like CH Retro Episode over this if you're looking for the same overall type of flavor.

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Unknown date

  
Excellent wad, prolly one of the best in 1995. And it's still much better than most mappers have to offer nowadays. Gameplay is surely on the easy side, but it's very close to the "Id gameplay" because it's highly playable even in Nightmare! skill (like Doom and Doom2 are) Most wads released nowadays are incompatible with Nightmare! skill :( high replayability, fun, a huge classic 5/5 - PerOxyd

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cannonball

Unknown date

  
Very good for it's time, the challenge of the wad could have been a bit more as this was far too easy. Layout wise it makes even newer wads looks bad with it's interconnectivity and use of height variation. 4 stars

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Guest

Unknown date

  
Good stuff, thanks for this. The readme made me cringe, though. There's being proud of your work then there's being arrogant =)

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Reisal

Unknown date

  
For an older PWAD, this is quite fun in terms of gameplay. Design is above average but not overdone like some modern PWADs are. 4/5

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Guest

Unknown date

  
This is a levelset that everyone should play at least once.

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Guest

Unknown date

  
Excellent mapset for its time. Mostly quite easy, although I did find myself actually needing some of the health in E1M6 and E1M7 - seems to me that pistol starts would make this a decent challenge sooner. Great to explore and could easily be an official levelset. Loved it! 5*

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Guest

Unknown date

  
What 5 stars was invented for.

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Guest

Unknown date

  
4/5 It might as well be Knee Deep in the Dead, for all I care. Well, not E1M8. I'll keep my Phobos Anomaly, thank you. It's really easy, but then again I just came off playing Plutonia on UV, so you be the judge. My only gripes are the super short secret level and the finale. I enjoyed the little cameos of E1 architecture! -KMX E XII

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Guest

Unknown date

  
5 stars. Perfectly styled as an E1 replacement.

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Guest

Unknown date

  
amazing '95 mapset

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Guest

Unknown date

  
Let me just echo what is about five comments above: it's a wad you should play once. It's tainted with problems, but it's a classic, it isn't horrible, and it puts the vast majority of other stuff through mid-1995 to shame. Sure we had the Serenity trilogy and the TIC wads by then, but acceptable Doom I episodes were still on the tough side to come by, and this is one of them. I don't know what to say at recent comments other than anything below 3/5 is an undeserved disrespect to the classic status.

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Guest

Unknown date

  
This was the first custom WAD I played for Doom.. such as awesome set of maps. A true classic in my book!! Grab it now.. 5/5

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Guest

Unknown date

  
This was very fun to play. It's simplistic yet atmospheric. The last map was pretty anti-climatic though.

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Guest

Unknown date

  
Everything that has to be said about this E1-replacement has been said before, I just can repeat: It rocks. Period.

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Guest

Unknown date

  
Best ever.

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Guest

Unknown date

  
Great for relaxing times. Not hard not baby just straight. Don't collect everything that's the idea. The levels are highly compact, smaller than kneedeepinthedead, but good enough. Only duds are e1m8,e1m9. But good for playing, damn good, so 4. -E

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Guest

Unknown date

  
This is a decent pack for its time, but I do not agree with the reviews that it is unparalleled. There are plenty of better packs released in 1994, including SUDTIC and TEUTIC. My biggest complaint is the over-abundance of ammo. I used a mod that cut the amount of ammo given in half, and still maxed out every weapon. I don't care how bad of a shot someone is; you would never need that much ammo. It isn't fun when you can win using just rockets and plasma. The maps also get repetitive after a while. 3/5

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Guest

Unknown date

  
Wow! This one's a classic! It's so good, It's almost better than itself! 5 Stars -Xaser

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Guest

Unknown date

  
A true DOOM classic to come out of 1995! Deserves 5 stars in my opinion.

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Guest

Unknown date

  
Hi, I designed Fava Beans. Now-and-then I search the net and find new posts about the epsiode. I'm flattered by how popular it turned out over the years. One comment I see repeatedly is that the levels were too easy. There is a reason: I focused on the architecture and deathmatch playability, not on one-player gameplay. I added sprites only as the last step before level release. Perhaps I should have paid more attention to the difficulty! Glad to see people enjoyed the levels anyway. Cheers.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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