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Fava Beans

   (126 reviews)
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About This File

Well, this is a very impressive episode including 9 _excellent_ levels. All the levels in this episode were created by myself, excluding e1m5, which was designed by a friend. We feel that any DOOM fanatic will enjoy this episode and will be completely impressed by the work put into it.


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Unknown date

  
Excellent mapset for its time. Mostly quite easy, although I did find myself actually needing some of the health in E1M6 and E1M7 - seems to me that pistol starts would make this a decent challenge sooner. Great to explore and could easily be an official levelset. Loved it! 5*

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Unknown date

  
What 5 stars was invented for.

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Unknown date

  
4/5 It might as well be Knee Deep in the Dead, for all I care. Well, not E1M8. I'll keep my Phobos Anomaly, thank you. It's really easy, but then again I just came off playing Plutonia on UV, so you be the judge. My only gripes are the super short secret level and the finale. I enjoyed the little cameos of E1 architecture! -KMX E XII

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Unknown date

  
5 stars. Perfectly styled as an E1 replacement.

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Unknown date

  
amazing '95 mapset

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Unknown date

  
Let me just echo what is about five comments above: it's a wad you should play once. It's tainted with problems, but it's a classic, it isn't horrible, and it puts the vast majority of other stuff through mid-1995 to shame. Sure we had the Serenity trilogy and the TIC wads by then, but acceptable Doom I episodes were still on the tough side to come by, and this is one of them. I don't know what to say at recent comments other than anything below 3/5 is an undeserved disrespect to the classic status.

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Unknown date

  
This was the first custom WAD I played for Doom.. such as awesome set of maps. A true classic in my book!! Grab it now.. 5/5

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Unknown date

  
This was very fun to play. It's simplistic yet atmospheric. The last map was pretty anti-climatic though.

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Unknown date

  
Everything that has to be said about this E1-replacement has been said before, I just can repeat: It rocks. Period.

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Unknown date

  
Best ever.

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Unknown date

  
Great for relaxing times. Not hard not baby just straight. Don't collect everything that's the idea. The levels are highly compact, smaller than kneedeepinthedead, but good enough. Only duds are e1m8,e1m9. But good for playing, damn good, so 4. -E

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Unknown date

  
This is a decent pack for its time, but I do not agree with the reviews that it is unparalleled. There are plenty of better packs released in 1994, including SUDTIC and TEUTIC. My biggest complaint is the over-abundance of ammo. I used a mod that cut the amount of ammo given in half, and still maxed out every weapon. I don't care how bad of a shot someone is; you would never need that much ammo. It isn't fun when you can win using just rockets and plasma. The maps also get repetitive after a while. 3/5

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Unknown date

  
Wow! This one's a classic! It's so good, It's almost better than itself! 5 Stars -Xaser

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Unknown date

  
A true DOOM classic to come out of 1995! Deserves 5 stars in my opinion.

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Unknown date

  
Hi, I designed Fava Beans. Now-and-then I search the net and find new posts about the epsiode. I'm flattered by how popular it turned out over the years. One comment I see repeatedly is that the levels were too easy. There is a reason: I focused on the architecture and deathmatch playability, not on one-player gameplay. I added sprites only as the last step before level release. Perhaps I should have paid more attention to the difficulty! Glad to see people enjoyed the levels anyway. Cheers.

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Unknown date

  
So easy now that it's kinda boring.

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Unknown date

  
simple but very fun - Kak Home

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  • File Reviews

    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
    • By rd. · Posted
      For a 13-year-old in 1995, these are phenomenal. (Unless we're getting LittleTempled here, but even if the author was really someone's 40-year-old dad named Bill, they still hold up as quite good for the time.)   e1m1-e1m3 is a trio heavy in KDITD homages that starts with a tiny concept map and then features two increasingly larger complexes that take a lot of design cues from maps like Toxin Refinery and Computer Station. The hallmark of the later maps is how sophisticated the layouts are; e1m3 is this tangling sprawl that felt like it had no boundaries, like there always another area when you got to the map's edge, yet was it easy and intuitive to navigate. e4m1 is a separate release bundled as a bonus. It's like Thy Flesh Consumed in the form of a spacious, bare castle courtyard. Good find.   
    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
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