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Fava Beans

   (126 reviews)
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About This File

Well, this is a very impressive episode including 9 _excellent_ levels. All the levels in this episode were created by myself, excluding e1m5, which was designed by a friend. We feel that any DOOM fanatic will enjoy this episode and will be completely impressed by the work put into it.


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Argenteo

  

A relaxing episode 1 replacement. Solid in it's simplicity.

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Percy T

  

These levels perfectly fit the episode 1 narrative, and have some unique level design choices. Also, b e a n s.

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JudgeDeadd

  

A pretty fun mapset with very good lighting and architecture for 1994, oozing E1 atmosphere. The fights can get a little intense at times but you shouldn't have any problems if you're playing continuous. Later maps can have some obscure progression but things will be easier if you find the map powerups. The final level is disappointing (only two barons? We've ALREADY fought a pair on a previous level!) but overall, Fava Beans is worth checking out.

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Philnemba

  

My all time favorite episode 1 replacement wad that keeps the theme & difficulty the same as the original KDITD but with a tiny dash of Episode 2(Lost Souls, Cacodemons & Barons appear in the 2nd half but are rarely used). The only thing that prevents me from giving this a full 5 stars is that E1M8 is too anticlimactic & easier than OG E1M8 but even then this mapset is still worth playing...or replaying on my end ;)

 

-Philnemba 4.5/5

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BigDickBzzrak

  

Super easy, super fun, super enjoyable!

I used only my shotgun and still always had > 80 shells. E1M7 was the best of the episode. Some of the rooms felt like they were literally copied from the IWAD, though. E1M6's automap secret appears, like, thrice.

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CJacobsSA

  
Played this as part of a trip through Doomworld history. It was pretty good! Holds up today fairly well despite some odd design choices. My only real complaint about the map design is that the last level or two really squeeze the hallways tight together so it feels very claustrophobic. It also ends a bit abruptly. Other than that though, a solid entry into the episode 1 mimic genre.

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Doomkid

· Edited by Doomkid

  

Honestly it's pretty damn good, but the author seems a little too up himself..

 

Edit 5 years later: I seem too up myself for leaving this comment, how ironic

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trrobin

  
A great fun E1 wad from 1995 that's still fun to play today. Recommended. -TRRobin.

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Guest

  
Awesome! Best E1 replacement there is!

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Guest

  
Likes 5/5

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Guest

  
Regards Cheers! Good maps. Pleasure to play. There are some who say easy. No !!!! This is the normal level of difficulty. Such is the original Doom! No 1000 Hell Barons and 100 cyber demons. In the E1 there were 2 Barons !!! There should be more maps like this. You can play without cheating. No IDDQD. Adam

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Guest

Unknown date

  
great gameplay!

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Guest

Unknown date

  
the map's difficulty is average imo. People need to start playing doom with fast monsters on =p

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Guest

Unknown date

  
I wonder if that last review was by NoPoet himself. ;) Four stars.

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Guest

Unknown date

  
This replaces E1M1 and is great fun, although the author comes across as a self-aggrandising twit in his readme ("I insisted that the levels I designed were no less greater than those in the actual game..." he says). He didn't do anything after this. Fava Beans is easy to review; it's a parallel universe version of E1, with some of the same design ideas, but mixed up. It's just slightly cruder than Id's E1, and played today it's not too hard, but it's entertaining and very nostalgic.

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Guest

Unknown date

  
Old school, could easily have replaced E1.

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Guest

Unknown date

  
One of the greatest E1 replacements ever made. Even with all the new, more detailed and challenging KDitD replacements, I still find Fava Beans to be the closest in style to ID's original episode. 5/5

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Guest

Unknown date

  
this one have lot of success among doomer, in my opinion this wad is just mediocre (but overated) there are better episode 1 replacement that deserves more attention.

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Guest

Unknown date

  
Very , very good. i enjoied it

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Guest

Unknown date

  
Boring today 2/5

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Guest

Unknown date

  
IMO, the all-time classic Knee Deep replacement. I still play this one for relaxation and appreciation of clever, good-looking design. Everything about this WAD is first-rate except for the low gameplay difficulty. I especially enjoyed secret-searching, and the number of times I saw arenas that I wouldn't actually fight in for awhile. Just ... FUN! 5/5 -- Steve Duff

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Guest

Unknown date

  
Automatic 4 stars -Dark Zero

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Guest

Unknown date

  
I am flattered that a number of old school Doomers now see the Fava Beans Episode as classic! If only I could go back and rewrite the text file - I would tone down the self-appraising rhetoric a bit... The levels were fun to make, fun to deathmatch, and way more fun than doing homework! Cheers - SB.

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Guest

Unknown date

  
perfect. fun means having fun, not having to beat 10 cyberdemons with a pistol.

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  • File Reviews

    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
    • By rd. · Posted
      For a 13-year-old in 1995, these are phenomenal. (Unless we're getting LittleTempled here, but even if the author was really someone's 40-year-old dad named Bill, they still hold up as quite good for the time.)   e1m1-e1m3 is a trio heavy in KDITD homages that starts with a tiny concept map and then features two increasingly larger complexes that take a lot of design cues from maps like Toxin Refinery and Computer Station. The hallmark of the later maps is how sophisticated the layouts are; e1m3 is this tangling sprawl that felt like it had no boundaries, like there always another area when you got to the map's edge, yet was it easy and intuitive to navigate. e4m1 is a separate release bundled as a bonus. It's like Thy Flesh Consumed in the form of a spacious, bare castle courtyard. Good find.   
    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
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