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Fava Beans

   (130 reviews)
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About This File

Well, this is a very impressive episode including 9 _excellent_ levels. All the levels in this episode were created by myself, excluding e1m5, which was designed by a friend. We feel that any DOOM fanatic will enjoy this episode and will be completely impressed by the work put into it.


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1Destro3456

  

Really like this wad, I played it because of a thread about skill progression an I loved it, the levels are great for the era and the use of vanilla texture is beautiful. It's impressive that this .wad was made at that year. 

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Denim Destroyer

  

I don't really have anything positive to say about Fava Beans. All of the maps are easy with at times odd progression, why is the blue key in E1M7 tucked away in a small corridor? If you like Knee Deep In The Dead style wads and want to play something historically notable then go right ahead. Otherwise you can find much better wads.

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printz

  

This seems to be a very popular E1 replacement PWAD which preserves the same style. On some parts it feels like a homage, on other aspects it's got a bit of inconsistent gameplay, not up to Romero's design quality. The difficulty is overall easy, though some of the middle maps are quite fun to play.

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Zirtonic

· Edited by Zirtonic

  

This E1 replacement successfully captures the spirit of the original but not much more. Level design is arguably a cut above, with maps constantly looping in on themselves in creative ways and secret hallways allowing you to get the jump on some enemies in a couple spots. The combat is similar to the IWAD, which is to say it's easy even for a new player and anemic for everyone else. The final and secret levels are especially barren and can be completed in under a minute. There is a small spike in difficulty in maps 5-7 just to make sure you're paying attention. 

 

Fava Beans is worth a play for its historical significance and intuitive level design, but the combat leaves a lot to be desired. Still, for something that can be completed in under 30 minutes it's worth downloading.

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Argenteo

  

A relaxing episode 1 replacement. Solid in it's simplicity.

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Percy T

  

These levels perfectly fit the episode 1 narrative, and have some unique level design choices. Also, b e a n s.

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JudgeDeadd

  

A pretty fun mapset with very good lighting and architecture for 1994, oozing E1 atmosphere. The fights can get a little intense at times but you shouldn't have any problems if you're playing continuous. Later maps can have some obscure progression but things will be easier if you find the map powerups. The final level is disappointing (only two barons? We've ALREADY fought a pair on a previous level!) but overall, Fava Beans is worth checking out.

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Philnemba

  

My all time favorite episode 1 replacement wad that keeps the theme & difficulty the same as the original KDITD but with a tiny dash of Episode 2(Lost Souls, Cacodemons & Barons appear in the 2nd half but are rarely used). The only thing that prevents me from giving this a full 5 stars is that E1M8 is too anticlimactic & easier than OG E1M8 but even then this mapset is still worth playing...or replaying on my end ;)

 

-Philnemba 4.5/5

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BigDickBzzrak

  

Super easy, super fun, super enjoyable!

I used only my shotgun and still always had > 80 shells. E1M7 was the best of the episode. Some of the rooms felt like they were literally copied from the IWAD, though. E1M6's automap secret appears, like, thrice.

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CJacobsSA

  
Played this as part of a trip through Doomworld history. It was pretty good! Holds up today fairly well despite some odd design choices. My only real complaint about the map design is that the last level or two really squeeze the hallways tight together so it feels very claustrophobic. It also ends a bit abruptly. Other than that though, a solid entry into the episode 1 mimic genre.

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Doomkid

· Edited by Doomkid

  

Honestly it's pretty damn good, but the author seems a little too up himself..

 

Edit 5 years later: I seem too up myself for leaving this comment, how ironic

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trrobin

  
A great fun E1 wad from 1995 that's still fun to play today. Recommended. -TRRobin.

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Guest

  
Awesome! Best E1 replacement there is!

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Guest

  
Likes 5/5

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Guest

  
Regards Cheers! Good maps. Pleasure to play. There are some who say easy. No !!!! This is the normal level of difficulty. Such is the original Doom! No 1000 Hell Barons and 100 cyber demons. In the E1 there were 2 Barons !!! There should be more maps like this. You can play without cheating. No IDDQD. Adam

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Guest

Unknown date

  
great gameplay!

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Guest

Unknown date

  
the map's difficulty is average imo. People need to start playing doom with fast monsters on =p

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Guest

Unknown date

  
I wonder if that last review was by NoPoet himself. ;) Four stars.

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Guest

Unknown date

  
This replaces E1M1 and is great fun, although the author comes across as a self-aggrandising twit in his readme ("I insisted that the levels I designed were no less greater than those in the actual game..." he says). He didn't do anything after this. Fava Beans is easy to review; it's a parallel universe version of E1, with some of the same design ideas, but mixed up. It's just slightly cruder than Id's E1, and played today it's not too hard, but it's entertaining and very nostalgic.

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Guest

Unknown date

  
Old school, could easily have replaced E1.

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Guest

Unknown date

  
One of the greatest E1 replacements ever made. Even with all the new, more detailed and challenging KDitD replacements, I still find Fava Beans to be the closest in style to ID's original episode. 5/5

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Guest

Unknown date

  
this one have lot of success among doomer, in my opinion this wad is just mediocre (but overated) there are better episode 1 replacement that deserves more attention.

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Guest

Unknown date

  
Very , very good. i enjoied it

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Guest

Unknown date

  
Boring today 2/5

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
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