Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

SPACE STATION: Carnifex: Part Eight in the Frag Fest series!

   (1 review)
Sign in to follow this  


About This File


The story is set in the ruins of a space station, barely holding out against the demons that constantly batter against it's defenses...

That space station is Space Station Carnifex.

Guarded by a few heros against the terrors of Warp Space that are a few meters away from the great airlock doors that guard the space station... Until now, it's been deadlock - The demons can't penetrate the defenses of the station, and the Space Marines don't dare to venture into Warp Space, even with protective Vac Suits.

But last night, it all changed. The demons used magic to teleport deadly Archviles into the very bowels of the station, but worse than that, they smuggled in a deadly Chaos Marine, to destroy the stations last remaining defenders...

Who will the victor?


The level is well laid out for deathmatch, with definite rooms, and a network of secret corridors round the outside of the station providing a means of double tracking upon your opponent. The BFG is *hell* to get to, as you have to dive into the Chaos Warp itself (a rad-suit would be cool), and steal it from the demons secret research centre...

The BFG and Megasphere can be closed off, forever, at any time, by the flick of a switch, so BFG/ megasphere haters have nothing to worry about.

Force fields can be switched off, demons can be allowed to invade the base (whos to say that they'll allow the chaos marine to live once they're inside the stronghold?) for extra amusement... There are lots of nice touches to play with.

You CAN play one player, but it's not meant for that, hmmm?

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

This could be a little fun for a DM, but the invisible walls are a kiler. They also look really bad when you can see FLAT1 bleeding out everywhere, but an OK effort for it's time.. Only for Doom archeologists.

Share this review

Link to review
  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.