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SPACE STATION: Carnifex: Part Eight in the Frag Fest series!

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STORY:

The story is set in the ruins of a space station, barely holding out against the demons that constantly batter against it's defenses...

That space station is Space Station Carnifex.

Guarded by a few heros against the terrors of Warp Space that are a few meters away from the great airlock doors that guard the space station... Until now, it's been deadlock - The demons can't penetrate the defenses of the station, and the Space Marines don't dare to venture into Warp Space, even with protective Vac Suits.

But last night, it all changed. The demons used magic to teleport deadly Archviles into the very bowels of the station, but worse than that, they smuggled in a deadly Chaos Marine, to destroy the stations last remaining defenders...

Who will the victor?

DESCRIPTION:

The level is well laid out for deathmatch, with definite rooms, and a network of secret corridors round the outside of the station providing a means of double tracking upon your opponent. The BFG is *hell* to get to, as you have to dive into the Chaos Warp itself (a rad-suit would be cool), and steal it from the demons secret research centre...

The BFG and Megasphere can be closed off, forever, at any time, by the flick of a switch, so BFG/ megasphere haters have nothing to worry about.

Force fields can be switched off, demons can be allowed to invade the base (whos to say that they'll allow the chaos marine to live once they're inside the stronghold?) for extra amusement... There are lots of nice touches to play with.

You CAN play one player, but it's not meant for that, hmmm?


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Doomkid

Unknown date

  
This could be a little fun for a DM, but the invisible walls are a kiler. They also look really bad when you can see FLAT1 bleeding out everywhere, but an OK effort for it's time.. Only for Doom archeologists.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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