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escher.wad ( DOOM ][ )

   (1 review)
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About This File

A big fan of M.C. Escher, what a genius. I have tried my best to make a quality wad, with enough escher and escherish stuff in it. I tried not to put to much stuff in it so it wouldn't be too large or too slow. What good is a wad if you can't deathmatch 4-way on it - quick! Design is kept fairly simple to insure a good playing speed and plenty of frags.

Many new textures. A couple extra sounds. The plasma gun can be gotten maybe not in a high pressure situation. Don't be too greedy.


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You might expect from the name that this is a cleverly-designed homage to some of Escher's mindbending 3D woodcuts. But it isn't; it's a dull old-fashioned deathmatch level with a (very) few Escher scans used as wall textures.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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