Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (4 reviews)
Sign in to follow this  


About This File


Look at the HelpScreen (press F1). It is good for playing at work.

In single and cooperative player mode you start at a position you never reach in deathmatch mode. The reason for this is to keep the deathmatch area small and give a single player something to do.

DEATHMATCH: The deathmatch starting points are hidden so you can not be fragged whem you come back. You all get the same weapons and the same armor at the beginning. SKILL SETTINGS: skill 1: . only pumpguns and chainguns . use -respawn for more action in two player mode skill 3: . all weapons 200 % health . use -nomonsters to get a clear level skill 4: . all weapons 200 % health . you get the icon thrower in level 2

PLEASE: Record some single or deathmatch demos and send them to me!! Send some coments or suggestions to improve!

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

Two maps dated April 1995. They include a boss mode that turns the screen into a C:\ prompt (reminiscent of those old Microprose flight simulators). Map01 starts as a "my house" level with some painless slime but improves into a decent castle-style monster-fest, although it's very very short. Map02 is a deathmatch spawn shooter battle, with no monsters to start with, but you can just run to the exit.

Share this review

Link to review

Unknown date

Not a bad map for SP, though lacking much challenge. Some moderately interesting construction.

Share this review

Link to review
  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2