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vivaldi.WAD

   (4 reviews)
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About This File

DEATHMATCH WAD for DOOM ][ !

Look at the HelpScreen (press F1). It is good for playing at work.

In single and cooperative player mode you start at a position you never reach in deathmatch mode. The reason for this is to keep the deathmatch area small and give a single player something to do.

DEATHMATCH: The deathmatch starting points are hidden so you can not be fragged whem you come back. You all get the same weapons and the same armor at the beginning. SKILL SETTINGS: skill 1: . only pumpguns and chainguns . use -respawn for more action in two player mode skill 3: . all weapons 200 % health . use -nomonsters to get a clear level skill 4: . all weapons 200 % health . you get the icon thrower in level 2

PLEASE: Record some single or deathmatch demos and send them to me!! Send some coments or suggestions to improve!


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Unknown date

  
Two maps dated April 1995. They include a boss mode that turns the screen into a C:\ prompt (reminiscent of those old Microprose flight simulators). Map01 starts as a "my house" level with some painless slime but improves into a decent castle-style monster-fest, although it's very very short. Map02 is a deathmatch spawn shooter battle, with no monsters to start with, but you can just run to the exit.

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Unknown date

  
Not a bad map for SP, though lacking much challenge. Some moderately interesting construction.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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