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Jungle ][

   (5 reviews)
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About This File

This DOOM II map is a deathmatch wad with a jungle island theme. The setting and ideas are based on my favorite chat BBS, Jungle II, where it carries Game Connection. This map contains new graphics, new sprites, new weapons, sound effects, and a new junglish soundtrack. This map should be used with deathmatch 2.0 (-altdeath) and respawning monsters (-respawn). Be sure -nomonsters parameter is removed, so that the map has man-eating sharks. And you thought Gilligan's Island was fun to watch! Wait until you laugh hard with this awesome creation. :)

Map features:
* A big island surrounded by a shark-infested ocean. Also, a tiny island near by.
* Wooden and stone buildings.
* Munden's Bar.
* Overhead speakers that the players can use.
* Banana and palm trees with goodies.
* A wooden dock.
* Game Connection center with interactive computers.
* Eidble/Usable food: Coconuts, bananas, and cakes.
* The Club with sexy hula dancers.
* Dark dungeon.
* Ladders.
* Players as hairy apes.
* Realistic bathrooms! You can hide too!
* Unbreakable windows that can be opened and closed!
* Open windows with curtains.
* Shootable ceiling fans.
* A small lifeguard tower.
* "Well of Youth." Hint: Fountain of Youth.
* Sewer storage building.
* A grafitti wall that players can read.


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Zahid

  
quite a worked deathmatch map for 95'...funny sounds and hud pic....

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Guest

Unknown date

  
It ain't that bad of a deathmatch level as long as you have lotsa players, but the music and sound fx are really annoying.

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Doomkid

Unknown date

  
A funny old wad, DM would be fun here!

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Guest

Unknown date

  
Awful level, but its interesting to read the credits section, which is a fascinating glimpse into a long-forgotten world of BBSes and telephone internet access. All these little Hitler sysop people were lords of nothing. The level itself is neither fish nor flesh; it's not quite elaborate enough to be a "headquarters" level where people could hang out, but the design isn't conducive to deathmatch play. Terry Riley's "A Rainbow in Curved Air" is overrated.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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