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TIBET.WAD

   (14 reviews)
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About This File

The troops the UCA sent into the Tibetan base failed to get past the helipad. Therefore it's up to you to crawl in through the caverns upon which the base was built. Within the caverns is a deserted monestary where the scientists, working at the base, have been testing with radioactives. Your job is to find out what happened in the base and TAKE IT BACK !!!!


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Guest

Unknown date

  
Great by 1994 standards, but there's a shortage of ammo on UV (unless you look for the secrets, which aren't that hard to find). Has nothing to do with Tibet, though. 4/5

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Guest

Unknown date

  
A good map.

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Guest

Unknown date

  
fairly good for summer '94 ****

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Unknown date

  
Good for it's time,didn't see any monastic elements though.4/5

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Unknown date

  
Nice design for the age. -- Brun Ohn

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Unknown date

  
Another old and decent level from the person who did the even older K9. This is a bit more ambitious and takes place mostly indoors, soxroe. It's large and varied enough not to be boring, and leagues ahead of 90% of wads from 1994. It lacks polish though, and the textures are all over the place.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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