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dtepis3.WAD

   (11 reviews)
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About This File

Another Demon hunt over 9 levels


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Unknown date

  
I didn't even finish playing the first level. Man, these maps really do suck.

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Unknown date

  
this is crap

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Unknown date

  
This truly is a terrible set of maps. I managed to pass the first two levels simply by running around pressing use on all of the walls and running into them. There aren't any clues, mapwise, on where to progress.

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Unknown date

  
Truely horrendous. 0/5

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Unknown date

  
Just because you can make 9 crap levels doesn't mean that you should publish them on the net....

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Unknown date

  
awful Awful AWFUL AWFUL!! A W F U L ! ! ! ! ! !

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Unknown date

  
I've seen worse, but these maps still suck ass.

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Unknown date

  
pleeeease!!!!! where the hell was that red key for the 1st level??? even after 'passing' the red door in no-clip mode, I couldn´t find a 'end-of-level-triggering' line, anywhere! how the hell are we supposed to advance to the next level?!?!?

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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