Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SATAN's Library

   (1 review)
Sign in to follow this  

Guest

About This File

You've always hated your local librian. She makes even Rossanne look small and undernourished. Apart from the fact that she is well, some what large she also is very mean and horrible . However, during one of your visits you notice a strange _gurgle_ sound coming from the toilet. You are reading a large book titled 'One billion and one ways to crash Microsoft Windows' and the noises begin to disturb you. Annoyed you burst into the cubicle. The sight before your eyes is probably the most digusting known to man. The librarian is litterally stuck to the toilet seat!

"Help me!!, the toilet is eating me!!" she pleads.

Trying not to be sick, you run over to her covering your eyes. She grabs onto your arm and trys to pull herself away. With a large heave the obese woman 'POP's from the seat and lands in the corner with a large That is not it however, seamingly aggravated by the removal of it's meal the toliet begins to SUCK violently. The air around whips and a roll of toilet paper gets sucked deep within. It still obviously is not happy and the force increases, tearing you from where you lie on the ground. As you fly towards to toilet from hell you scream out but the sound of the rushing air smothers it. The last thing you remeber it a warm_wet_smelly_squishy feeling, you blank-out.

-------------------------------------

Oh dear, seems like you are in Hell, and you've found SATAN's library. The large wooden building seems errie. It is not particulary scary though, not for Satan's library. In fact, it is pretty damn dosile... no blood or lava anywhere. Maybe there is a secret entrance to SÀîŸ's Library, it is meant to be pretty scary and awful. It's here somewhere, maybe a bookshelf or two hold the answer? Perhaps an underground scary slimey dribble device that pulsates will help you out? Anyway, better find SÀîŸ's Library 'cause it is way scaryier than any SATAN's one. It is boring :)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I admit that I haven't actually downloaded the level. I have however read the readme, which deserves four stars at least.

Share this review


Link to review
  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
×