Title : Cape Moss Ablaze (v1.20)
Filename : CAPEMOSS.WAD
Author : Matias Arje
Email Address : firstname.lastname@example.org
Misc. Author Info : Long hair. Into metal. Going to study electric
engineering at Helsinki University of Technology
(...hut.fi) in Finland. Hates hockey.
Other PWADS by Author : P.WAD
(These all are temp files used to create
CAPEMOSS.WAD =) )
Description : This if my first PWAD. The game area of MAP01 is my
house and MAP02 is the surroundings. I think you can
figure out the level shift yourself (I intended to
make only one level, but it was rather heavy-duty one
so it had to splitted just to make it playable). The
area of these levels is called Sammalniemi, Cape Moss
in English, located in Korpilahti, Middle-Finland.
Additional Credits to : - My little brothers Johannes & Aleksis who
playtested almost every version of these levels.
- My father (email@example.com), who supplied me
the blueprints of our house.
- Mikko Parry (firstname.lastname@example.org) who lended me
his computer system while he was abroad.
- Tero Poikonen (email@example.com) who simply
asked me for credits.
No Credits to : - Id Software because DOOM engine has no separate
texture alignments for upper, normal and lower
walls. It was impossible to make the brick wall
* Play Information *
Episode and Level # : Maps 01 and 02
Single Player : Yes
Cooperative 2-4 Player : Dunno. Probably doesn't work.
Deathmatch 2-4 Player : Yes (Map 01 is just excellent for Deathmatch.
Map 02 might be too big for intense combat.)
Difficulty Settings : Yes (level 02 has a huge special area reachable
only when played Ultra-Violent DOOM)
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
Hints : - At the beginning of level 2, run like hell and
shoot only when it is safe to do so.
- Black cupboards often mean secret areas.
- Light switches are usually beside doors.
- Plasma gun is difficult to find without help.
(SPOILER: Poke the wall near the fireplace in
level 02. Black cupboards in an adjoining room
will come down.)
* Construction *
Base : Level 01: Blueprints of our house. Improvised a
bit when creating locked doors, lowering
cupboards, furniture and creatures (we have only
2 pain elementals in our sauna).
Level 02: Looked around. Improvised a lot after
the yellow door.
Software used : Design: WinDEU 5.23 (Stay away from Windows!)
Node Building: BSP 1.2x
Reject Map Building: RMB 2.1
Known Bugs : This one is really bizarre. Sometimes Arch-Viles
resurrect monsters with apparently no clipping (!!).
They are able to walk thru walls and they cannot be
shot (they are vulnerable to Arch-Viles' fire) but
they can damage you! I have not seen this bug in any
other wad. Maybe there is just too much to display
Switch texture is quite ugly when surrounded by
TANWALLs. I did not bother to edit one for TANWALL2.
The brick wall of our house looks ugly due to
DOOM engine lacks separate texture alignments for
upper, normal and lower textures. (Do I repeat
myself? Do I repeat myself?)
* Copyright / Permissions *
This PWAD is Freeware. I have the rights, but you may use the WAD.
Authors may not use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
This is rather useless and silly entry. You already got it. If someone asks
you where to get it, copy it.
* Original soundtrack not available on CD's, Minidiscs and cassettes *