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Pardon Me, My Soup is Cold, Could You Please Die In It

   (4 reviews)
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About This File

Wait a minute... I'm playing Doom2, right? So Why am I stuck in Wolfenstein? Oh, look. AHHHHH I'm in Hell!!! Try out Ultra- Violence. Other wise, you have no right playing Doom, and I never want to see you again. We integrated loser skill levels for those not worthy of such a well thought out WAD. E-mail me and tell us what you think.


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Walter confetti

  

Not a complete map disaster, getting hooked from the title and the hilarious weird ass description for the said map.

Level is pretty short and blocky and gameplay is pretty easy, but overall it was a fun 5 minutes at playing it. It's a semi decent map. I don't know why I didn't find out half of the enemies in the map.

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Unknown date

  
Rated 1.5, MAP01. Wolfenstein, simple, repetitive, then a semi-transition to a short simple Doom level (3 rooms + 3 alcoves + doors passage). Good for a one-time play through. Can be exited without opening the last alcove with the last dozen monsters. You must edit the level and remove the linedef tag from the sector behind that door. Otherwise it does not open and just shows HOM. Also you must find where the switch is, a total of 4 trips back to Wolfenstein.

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Unknown date

  
Kurwa, who wrote the readme for this? ._. Another Eric Harris? And wad sucks really

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Guest

Unknown date

  
ha! i love that level name! but oh ya the wad sucks

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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