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ALL or None!!!!! why Not?

   (9 reviews)
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About This File

A bunch of pretty tough levels I've been working on since Jan 95 and built mostly with Doomcad, because its What I learned on. I made a lot of little fixes with DCK and plan on using it from now on. :)


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NuMetalManiak

  

yep, easy and mediocre. most modern newbie maps are far better than this in comparison. don't like the mazes.

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Philnemba

  

Back in 1999 or 2000 I got a shovelware CD that contain various shareware/freeware games along with Doom & Doom 2 wads dating back to up to 1995. A few years later when I got Udoom & started playing custom wads, this was one of those such wads.  

 

Allroy is an easy Episode 1 replacement of mediocre maps that you would may or may not expect someone's first set of levels to be back in 95. However due to my nostalgia, I did had some odd sick enjoyment from them...or maybe it was the beer talking as I type this.

 

-Philnemba 2 cans of beer/5

 

  

Screenshot_56.png

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Guest

Unknown date

  
Certainly a mediocre early level set, yet it has some merits. Unlike many bad old WADs, it marks the exits properly and doesn't really use annoying traps or mechanics. It's mostly rather easy to navigate, if somewhat dragging, and the fighting is light but often half decent. The music and graphics are crap so I just deleted everything except the levels. [2/5] ~Chain Mail (03/2013)

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Guest

Unknown date

  
Absolutely the worst set of levels I have ever seen. Zero design, zero architecture - endless nondescript single-texture rectangular rooms connected by corridors. This WAD makes 90% of the levels from the preceding year look brilliant. - N_A

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Guest

Unknown date

  
This is just a typical 95 Wad; Horrible design, horrible texture alignment, and just god awful gameplay mechanics.

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Guest

Unknown date

  
Milo went to college!

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Guest

Unknown date

  
Too much running around. Way to big sectors in some maps and too time consuming. Way way WAY too easy on UV. Dont get this unless you have a good half hour to waste.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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