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The Big Stairs Experiment

   (3 reviews)
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About This File

This was how I learned to use DEEP. There's not a lot that's special here: one big room, one tricky staircase, some troublesome Imps, and if you don't get your butt in gear the Lost Souls just keep multiplying. But, as it turns out, the level can provide a quick and simple challenge for that first level.


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Zahid

  
Description is right only 10 monsters in a big room...no challenge,no design 2 stars for honest description and first attempt in 95's

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Unknown date

  
This is a bit pointless. It's a large undetailed room with eights imps on plinths, a pain elemental, and a mancubus. You have a rocket launcher and plenty of rockets. It's not just a square room - you have to go up a winding mountain path - but it takes almost no time to finish and it's not entertaining. Texture errors abound. I bet you can't say "Imps on Plinths" ten times quickly.

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Unknown date

  
*shrug* The author is right -- there's nothin' to this wad. Not actually bad, but given only 24 monsters in one big room -- and not especially freaky monsters at that -- this kinda leaves you seriously wanting after playing all the epic works out there.

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  • File Reviews

    • By Austinado · Posted
      I must say what an excepcional WAD...i have been playing for quite some time and each level its an absolute masterpiece of design. I got till the level 30 and man...when you reach there you are absolutly tired of killing monsters...level 29 was my "enough" and when i got to level 30 it was like "ok...im done". Its absolute carnage in a good sense of way of course...but for me it was enough. Must say this is a kind of a map that ill take example for my mappings. 5 Stars to the wad because there is no more to give. I repeat, an excepcional Wad a brutal challenge on dificulty...simply great. Excelent Work !
    • By crazyflyingdonut · Posted
      The map looks great, but seeing multiple pictures of Jack making silly faces plastered everywhere in certain parts of the map can really kill the horror vibe.
    • By TheNoob_Gamer · Posted
      The author utilized Dehacked. The wad is tough, can get very slaughter-ish and hectic sometimes, but it's fair. Also, the wad featured a pretty humorous story™. Check it out, but remember to play on HNTR/HMP if you aren't used to slaughterwads.
    • By whirledtsar · Posted
      What's done is good. The gameplay can get pretty tough, but it never feels unfair. Overall the level & hub design is good. Pretty much the whole time I was wondering just where to go next, eventually finding it each time. There are also some neat, creative little puzzles (particularly the memory test with the Ice Golems) here & there. In this way it does a good job replicating the style of the original game. The biggest issue is that a lot of areas are way too cramped. Not only physically small, but crammed full of blocking decorations that impede your movement. The other issue is its unfinished nature. You'll end up at doors that say "access denied" and eventually have nothing left to do, and the lack of resolution is a bad feeling. But I would still recommend what's there for Hexen fans to check out.
    • By mistersector · Posted
      Concept brilliant and gameplay fantastic. Traps and ambushes were smart and deadly. Packed full of surprises. Author is probably an AI. A keeper megawad worth replaying year after year.
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