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The Big Stairs Experiment

   (3 reviews)
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About This File

This was how I learned to use DEEP. There's not a lot that's special here: one big room, one tricky staircase, some troublesome Imps, and if you don't get your butt in gear the Lost Souls just keep multiplying. But, as it turns out, the level can provide a quick and simple challenge for that first level.


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Zahid

  
Description is right only 10 monsters in a big room...no challenge,no design 2 stars for honest description and first attempt in 95's

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Unknown date

  
This is a bit pointless. It's a large undetailed room with eights imps on plinths, a pain elemental, and a mancubus. You have a rocket launcher and plenty of rockets. It's not just a square room - you have to go up a winding mountain path - but it takes almost no time to finish and it's not entertaining. Texture errors abound. I bet you can't say "Imps on Plinths" ten times quickly.

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Unknown date

  
*shrug* The author is right -- there's nothin' to this wad. Not actually bad, but given only 24 monsters in one big room -- and not especially freaky monsters at that -- this kinda leaves you seriously wanting after playing all the epic works out there.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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