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Cathedral of Doom B1.0

   (4 reviews)
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About This File

Something odd has happened at the old abandoned church at the top of the hill. It's close to midnight and you mount the hill to investigate the strage lights that have appeared around the abandoned bell-towers. You step into the graveyard, and you've just noticed the new gallows, when at the stroke of midnight an iron gate slams (almost) into place behind you. You have no choice now, you have to rid the cathedral of its demonic infestation, or die trying.

This is for everyone who wished the Unholy Cathedral level looked more like a _cathedral_, with nave, altar, clerestory and so on. (I threw in the graveyard and catacombs for free:)


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Guest

Unknown date

  
Not much to add to the previous review. Going into the blood canals is a bit of a leap of faith, but I survived the map at my first attempt, so I can hardly call it unfair. 5/5

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Guest

Unknown date

  
An absolutely wonderful map, with great old-school architecture, superb progression, several neat traps, some highly inventive secrets and good fights, culminating in a Cyberdemon confrontation not soon to be forgotten. The architecture often looks like something out of "Thy Flesh Consumed". There's a pretty boring crypt part (except for a very nice goodie puzzle), but I'm willing to overlook that. If you don't know your way around, it can be pretty challenging, too. A must play! --5/5

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Guest

Unknown date

  
Great for '95. I loved that song used in every summer blockbuster trailer ever. 4.5/5

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Lightning Hunter

Unknown date

  
Great map, especially considering when it was released. The game play is good even today. As the other reviewer said, the crypt section was plain - but the rest of the map had decent detail. The challenge was perfect, and so was the progression.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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