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Outpost Hell

   (2 reviews)
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About This File

The year is 2199. You have just destroyed what was left of hell. You are walking to the Transporter back to Luna when you take one last look behind you. You see blood and corpses everywhere. Exausted, you take one last breath and step into the Transporter. You see the green plasma energy forming around you as you disappear. You rematerialize in a place that is supposed to be Luna, yet it looks nothing like Luna. At least not the Luna you know. You look around you and see nothing but the desolant desert wastelands with a building of some sort to the far south. You take a breath, grab your shotgun, and start walking towards the building. You begin to think what's ahead of you now... what's to come...


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Unknown date

  
This is dated September 1995, and it's Map28 for some reason. Starts off a bit like E3M1, and then goes a bit Map06. You fight 225 mostly weak baddies in a randomly-designed dungeon techbase mess; overall it's horrible, with undetailed rooms, pointless scrolling wall textures, a bloody maze (literally) etc. Each room feels like a tiny half-formed idea, and you fight through a sequence of them until you reach a pair of unsatisfying "boss battles".

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Guest

Unknown date

  
Creepy wad. Even the Commander Keen. 4/5.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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