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The painful castle of horror

   (18 reviews)
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Guest

About This File

Welcome to the painful castle of horror. This level will be played at best for multiplayer game and single player. Deathmatch is possible, of course, but this level is not concepted for this.


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Guest

Unknown date

  
Easy map. Can be done on Nightmare in less than 30 seconds.

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Guest

Unknown date

  
This is a pretty artistic doom wad. it is really cool looking and the music is ok, but the actual level is pretty crappy...

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Guest

Unknown date

  
This PWAD is horrible. The design is awful, with many unmarked doors and passages that must be found, and totally confusing "puzzles". I had to use IDDT extensively to figure out what the heck I was supposed to do. Not only does the gameplay suck, but the background music is totally unsuited to Doom and irritating.

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Guest

Unknown date

  
This is doesnt really live up to its name. It is horribly painful, but its debateable whether its a castle. Do yourself a favor and shoot the barrels at the start to kill yourself and stop playing the map. Dr. Zin

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Guest

Unknown date

  
It's okay, about average for 95. Watching the demo is mandatory, otherwise you gotta hump every damn wall in the place (even those behind barrels - get it?) I liked that forest full of goodies you could see way down below, and the music fits the castle theme pretty well.

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mallo

Unknown date

  
And the "least fitting music" goes to...

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Guest

Unknown date

  
Okay all I have to say is that its fuckin hard! WHY THE HELL DO YOU GET ASS RAPED AT THE BEGINNING! The painful cstle of horror.... pffft More like thet painful passing of shit......

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Guest

Unknown date

  
Pretty easy until Cyberdemon. After that it was total hell. I tested this level with Zdoom engine, so it migth be best to block Cyberdemon with "block monster" - line.

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Guest

Unknown date

  
Now I am not defending this wad in anyway as the map architechture is not the greatest and it can be very annoying and what not. But saying this the gameplay is kind of interesting, figuring out how to pass each room can be very tedious, but for some reason I found it strangely addictive finding the maps different quirks and barring the classical music in the background did not find this too bad. But this one may be too unconventional for most Doomers 3/5

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Guest

Unknown date

  
Amusing for the name and its quasi-English readme file (the author loves "playing soccer, computer and my wife" and furthermore he thanks his wife and his "best boy-friend"!). The map itself isn't as bad as all that; it needs work on the unmarked doors (and staircase segment) and the Cyberdemon battle doesn't work at all. But it kept me amused for ten minutes or so.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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