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FLAT-692.WAD

   (5 reviews)
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About This File

This is a level which was originally intended to be a simple copy of our flat. Our flat proved to be very boring so I added a subterranian section. This does not have to be explored to complete the level. There are some areas that were specifically added for deathmatch play but these don't detract from single player mode. Our flat number is 692, this is not version 6.92


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Unknown date

  
Starts with an interesting idea (except for the Cyberdemon switch!) but after the initial living area, it de-evolves into a confusing switch-hunting subterranean labyrinth. It's a 1994 WAD. What can I say? -Grub

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Unknown date

  
The start is a bit stupid (don't press the closest switch right away!), with cramped fighting in a small house, but -- if you can find it -- there's also a rather neat underground section, with walls lowering to reveal secrets and new monsters all the time. Pretty fun fights, and it does look fantastic for its age. Progression feels strange and quirky, though. Lots of secrets; some are very cool, some are pointless. All in all, an okay effort. --3/5

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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