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FLAT-692.WAD

   (5 reviews)
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About This File

This is a level which was originally intended to be a simple copy of our flat. Our flat proved to be very boring so I added a subterranian section. This does not have to be explored to complete the level. There are some areas that were specifically added for deathmatch play but these don't detract from single player mode. Our flat number is 692, this is not version 6.92


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Unknown date

  
Starts with an interesting idea (except for the Cyberdemon switch!) but after the initial living area, it de-evolves into a confusing switch-hunting subterranean labyrinth. It's a 1994 WAD. What can I say? -Grub

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Unknown date

  
The start is a bit stupid (don't press the closest switch right away!), with cramped fighting in a small house, but -- if you can find it -- there's also a rather neat underground section, with walls lowering to reveal secrets and new monsters all the time. Pretty fun fights, and it does look fantastic for its age. Progression feels strange and quirky, though. Lots of secrets; some are very cool, some are pointless. All in all, an okay effort. --3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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