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Eye of the Beholder II

   (9 reviews)
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Has a few innovative parts, but overall this is nothing more than an early 1994-kind of experimental mapset with an overwhelming amount of awful flaws and horrible bugs. In particular, gameplay is a term not directly related to this, so author missed the most important aspect of DooM. Overall rated as 1995 wad: this mapset shouldn't have escaped from its development labs. 1* because author clearly has put some effort in this.

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Creative but irritating, and relies a lot on triggers which sometimes don't work; I got trapped on level one by a cage that fell too soon, and as far as I can tell level two is unfinishable (a pair of triggers don't work). Level three has instant death and indeed all of the levels have frequent instant death, which isn't much fun. More than ten years later I simply can't be bothered.

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Seven difficult and totally unfair maps, but with a lot of creative ideas and all-round quality. Most people will hate it, but a few will love it (especially if they enjoy dying a lot before they know all the traps).

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All the maps are playable. If you got splattered, then it's because you fell into a trap, skipped a linedef (a common problem for speedrunners, but not something you can blame the mapper for) or perhaps you're playing in a port that changes the game's behaviour too much.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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