DEU II, MKD2EDIT, BSP v1.2, TBSP v2.2, RMB v2.0, MIDI2MUS, MUS2PWAD, DMAUD, DMGRAPH, DMMUSIC, Voyetra Sequencer Pro, Aldus Photostyler, Corel Photo Paint 4, DEHACKED, DEUSF
1. UNZIP ALL THIS JISM INTO YOUR DOOM DIRECTORY
2. COPY DOOM2.EXE TO EOB2S.EXE
3. EDIT THE DEHACKED.INI TO PROVIDE ACCURATE PATH STATEMENTS FOR DOOM2.WAD,
etc... Be sure to write EOB2S.EXE as the edited exe file.
4. TYPE "dehacked -load eob2s.deh"
5. TYPE "eye2" TO PLAY!
NOTE: If you don't want to use an edited exe file, you don't have to.
Just run eob2s.wad like any other wad file.
"doom2 -file eob2s.wad"
and you're off!
********** E Y E O F T H E B E H O L D E R ***************
for DOOM ][ 1.666+ Short Edition
Title : Eye of the Beholder II
Filename : EOB2s.WAD, EOB2s.DEH, EOB2S.TXT, EYE2.BAT
Author : Jon Landis
Email Address : firstname.lastname@example.org
Misc. Author Info : Author of Berserk.wad, !Wow!.wad, !Pipe!.wad,
Eye of the Beholder I
Description : I will go into more detail later...
Additional Credits to : John Krutke for the cool-ass sky texture.
My Parents for buying two Pentium 90's, 32Megs of
Ram, and network adapters.
* Play Information *
Episode and Level # : DOOM II Maps 1-7
Single Player : Yes (Would anyone put NO?)
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Of course!!
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Just Titlepic and level names for now...
New Music : Yes, all music (c) 1995 Jon Landis
If the music doesn't sound too good, buy
new hardware! I recommend TURTLE BEACH and ROLAND
wavetable cards. Others may say WAVETABLE, but
they sure don't sound that way!
Demos Replaced : There's one of Map04.
* Construction *
Base : New levels from scratch
Editor(s) used : DEU II, MKD2EDIT, BSP v1.2, TBSP v2.2, RMB v2.0,
MIDI2MUS, MUS2PWAD, DMAUD,
DMGRAPH, DMMUSIC, Voyetra Sequencer
Pro, Aldus Photostyler, Corel Photo Paint 4,
Known Bugs: : Except for the fact that its not finished yet,
Nothing. Note to people that want to reverse
engineer these technological wonders. There
are some effects in these levels that will
seriously confuse the error checking facilities
of most level editors. There isn't supposed to
be a lower or upper texture someplaces.
I haven't used any reject oriented special effects,
so rebuild those nodes to your heart's delight.
* Copyright / Permissions *
Authors (MAY) use this level as a base to build additional
Hey DOOM authors. I am optimized the REJECT data on all of these
levels, but I found that no special effects were nessesary. Don't
worry about losing anything but speed when recompiling these levels.
Be careful, or you may nuke all the music and graphics. DON'T BE
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: ftp.cdrom.com
BBS numbers: Software Creations, for the # check DOOM's readme!
Other: If you happen to be in the neighborhood, it is on my
computer here at U of M.
For all you astute readers out there, who would rather read this
stupid file than play some DOOM, here is a reward section.
Hints that may help you complete EOB II (Short edition)
Level #1 : Blocks
HINT: Find a shotgun, you'll need it. You just can't get
certain items, they are for deathmatch, there just
to taunt you. Deal with it.
Level #2 : The Pool
HINT: SAVE OFTEN!!!!
Look for irregularities in the water, to open the 1st
entrance. You HAVE to jump out of various high places.
Just do it. Shoot the back of the bloodiest lift.
Level #3 : Radiation
HINT: The light is bad, stay clear. You need limited doses of the
light to complete the level though. Sometimes you just gotta
be quick. The button with 6 candles near it MUST be pressed
6 times. Sorry about this, there was no other way to do it.
I think I'll make it standard. If there are a bunch of candles
by a switch. Count the candles and push the switch that #
Level #4 : Entropy
HINT: Watch for self exploding barrels. YIKES! It is best to not
set off the barrels, 'cause you may want to get behind the
triggering mechanism. (Hint, hint....)
Level #5 : Ring of Fury
HINT: Look for the Map item, you may need it.
Level #6 : Leap of Faith
HINT: Trust your feelings. You must believe. The ending is tricky.
You have to be quite speedy. Try and try again and again and
again. You'll get it.
Level #7 : Arachnophobia
HINT: Kill all the spiders. (little ones) Get all the keys. Watch
for invisoBarons! YIKES! though you have to go through it
sometimes. The light can be harmful.
LMP files will be available where you got this file, eventually...
EOB II: short edition (c) 1995 Jon Landis