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OBSESSED for DOOM II

   (2 reviews)
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DOOM II conversion of the original OBSESSED for DOOM I. Two levels designed for single player and Deathmatch. As you will soon find out, I love levels that are difficult with lots of the tough guys. In fact, you could say I'm obsessed with the idea. The levels have been made small and compact for non-stop heart-pounding action during deathmatch play (use -nomonsters).


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Unknown date

  
Two godawful maps from 1994 or so. Contains just about every 1994-era cliche you can think of: STARTAN3, large empty hallways, secrets you'd never find without IDDT that are necessary to complete the level, etc. What's really pathetic is that the author mentions in the .txt that these levels took a whopping 12 MONTHS to make! 1/5

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Unknown date

  
A highly unorthodox, challenging, and inventive map. Unlike the previous reviewer I took about 10 seconds to find the secret-but-mandatory door, though his having told me it existed was a great help. This was great fun to play, being so unusual in concept. 5/5 - cjwright79

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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