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The Seventh Sign 2 (Maintenance release intended to 1) Improve ability to save game with less than 1

   (8 reviews)
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Guest

Unknown date

  
a Bad level. Too hard. 0/5

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Guest

Unknown date

  
This was pretty f___ bad

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Guest

Unknown date

  
Very bizarre all around: the map design, sprites, sounds, textures and music choice. The gargoyle is reskinned as a Doom revenant and the weredragon as an Arch-Vile (with a weird death animation). You have to pass through lots of fake walls, some areas are hidden on the automap, and there's a ton of D'Sparil clones at the end, though you don't have to kill them to get out. 1/5.

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Unknown date

  
improvements please? it's ALL round... SHIT!

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Guest

Unknown date

  
Kooky. Not in a good way. --TDotW

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Unknown date

  
A gargoyle in a Doom revenant shape. Walls with text like "This way ->". Odd wind effects here and there. Up to 5 (five) D'Sparils in the end (?!?). Aww. Hopefully there's some gameplay ideas to be exploited. 1/5. ~Naan

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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