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The Seventh Sign 2 (Maintenance release intended to 1) Improve ability to save game with less than 1

   (8 reviews)
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Unknown date

  
a Bad level. Too hard. 0/5

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Guest

Unknown date

  
This was pretty f___ bad

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Guest

Unknown date

  
Very bizarre all around: the map design, sprites, sounds, textures and music choice. The gargoyle is reskinned as a Doom revenant and the weredragon as an Arch-Vile (with a weird death animation). You have to pass through lots of fake walls, some areas are hidden on the automap, and there's a ton of D'Sparil clones at the end, though you don't have to kill them to get out. 1/5.

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Unknown date

  
improvements please? it's ALL round... SHIT!

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Unknown date

  
Kooky. Not in a good way. --TDotW

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Unknown date

  
A gargoyle in a Doom revenant shape. Walls with text like "This way ->". Odd wind effects here and there. Up to 5 (five) D'Sparils in the end (?!?). Aww. Hopefully there's some gameplay ideas to be exploited. 1/5. ~Naan

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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