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BASE.WAD

   (3 reviews)
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About This File

This level is the result of the many long hours I have spent trying to make a wad that I thought was unique and sophisticated.


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Guest

Unknown date

  
This is dated September 1995. You fight 116 baddies in a techbase that's a compendium of E1 styles - crate storage areas, a captive laboratory, a helicopter pad, all good old-fashioned fun. It's non-linear, too. There's lots of health and far too much ammo, but I enjoyed it; it feels like a modern retro speedmap. There's one awkward bit with a slime bridge that you have to do in a certain way otherwise you get stuck. You are ordered to leave the Bronx.

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Guest

Unknown date

  
It was OK. Not great, but was an honest attempt. Had some glitches. Strangely, I chuckled when I was in the room with Cacodemon and the barrels, and they blew up, but the Cacodemon wasn't hurt.

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Guest

Unknown date

  
This level has a few errors, and generally isn't up to par with Id's maps, but it's not too bad.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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