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Theme Shock

   (1 review)
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About This File

Your mercenary company has been hired by 'the company' to put down a rebellion on a Scientific Colony (specializing in genetic research). After fighting off meager resistance on the surface, you find your way down to the central bunker, location of the plantary shield generator. Turning off this piece of equipment will allow the company's orbital forces to bomb the outpost back into the stone age. According to the schematic, the generator lies in the hub of the level. The controls to get into the hub are in the computer room (SW corner). Unfortunately, intelligence indicates that the computer room is almost certainly locked down behind three blast doors. The controls to open these are scattered across the installation (author's note: if you pull a switch and don't see an immediate effect, you've probably opened one of these doors).

Of course this plot is one of those 'Alien vs Predator' scenarios. However, you'll be confronting much more than that nefarious duo here. Terminators, crazed militia, and various other denizens of action movies abound in this level. Play it and see for yourself.


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Unknown date

  
Eu amaldiçoo o doomworld em nome de Jesus Cristo para que feche esse site maldito.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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