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DOOM Mac Barrels v1.0

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About This File

The wound from that demon scrape is killing you!! You try to look around at the scenery to divert your attention for a bit. All around you is barren wasteland. There is some- thing that catches your attention, however. To your right is an old Macintosh Classic, the UAC's general-purpose torture device which also, ironically, doubles as a poor excuse for an abacus... er, computer. It was invented in the late twentieth century, but the Apple corporation that made it apparently couldn't stand up to the competition of the other superpowerful PC companies, so their technology never progressed. AAACH! Suddenly, an Imp comes out of the shadows, roaring its Satanic battle-cry as it sees you. Thinking quickly, you let out a blast from your shotgun, but because of your terrible aim, the shell hits the old Mac. The thing rattles, the screen cracks, and the damn thing EXPLODES into a ball of red fire with a distant system beep in the background, killing the Imp!! Holy shit! Maybe these things CAN be useful...!


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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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