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DOOM Mac Barrels v1.0

   (1 review)
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About This File

The wound from that demon scrape is killing you!! You try to look around at the scenery to divert your attention for a bit. All around you is barren wasteland. There is some- thing that catches your attention, however. To your right is an old Macintosh Classic, the UAC's general-purpose torture device which also, ironically, doubles as a poor excuse for an abacus... er, computer. It was invented in the late twentieth century, but the Apple corporation that made it apparently couldn't stand up to the competition of the other superpowerful PC companies, so their technology never progressed. AAACH! Suddenly, an Imp comes out of the shadows, roaring its Satanic battle-cry as it sees you. Thinking quickly, you let out a blast from your shotgun, but because of your terrible aim, the shell hits the old Mac. The thing rattles, the screen cracks, and the damn thing EXPLODES into a ball of red fire with a distant system beep in the background, killing the Imp!! Holy shit! Maybe these things CAN be useful...!


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Doomkid

· Edited by Doomkid

  

4* for the hilarious text file. The sprite is just a cute small mspaint Mac that replaces barrels.

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  • File Reviews

    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
    • By Summer Deep · Posted
      This is a good megawad to try when you're fed up of playing maps with obscure progression, nukage all over the place, archviles round every corner, choreographed, contrived lock-in teleport ambushes, and so on. The maps are short, straightforward and fun. I completed this over two days, playing on UV and only saving in one level (MAP29, which has a Cyberdemon and four Archviles in confined spaces, but no plasma ammunition whatsoever).
    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
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