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Cuchillo

   (5 reviews)
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About This File

Wad for DOOM2 built for being played #single#, #cooperative# and #deathmatch#. No levels.


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Summer Deep

  

What an absolutely bonkers map! I finished it in 11 minutes, and 80% of that was trying to find switches in the dark and work out how to open the door to the main part of the level. Still, a fairly dramatic finale, got to be worth a couple of stars for that.

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Unknown date

  
terrible just terrible

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Unknown date

  
"In the internet the generous behaviour is more powerful than the mean one" says the author, from 1995. If only he had known what the future held. The level itself is horrible. It's basically a dark room, followed by a long corridor, followed by a kind of mini-NUTS.wad pitting you against a room of archviles, cybers, and spider masterminds. You have plenty of ammo and an invulnerability sphere but you can just run to the exit and leave the monsters behind.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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