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DOA.WAD

   (1 review)
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About This File

This level was designed for another contest I was having with a friend. After I finished this level school started back and he didn't have enough time to finish his.... So I released mine. If you would like our last two wads you can find them at: ftp://cdrom.com/pub/idgames/levels/heretic My level is called ROBBIEH.ZIP and his is called HSKULL1.ZIP. Check them out. You can also get my wads from my new homepage: http://pulsar.cs.wku.edu/~draven/robbie.html


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Unknown date

  
Shitty deathmatch map that's a precursor to any of the halfassed 2box4's out there. Huge rooms with single repeating textures. If this is for 1v1 it would be obnoxious to play with it. Avoid this one.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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