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DEMONIC PARK

   (7 reviews)
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About This File

As in my previous levels DESIGN is the major topic. I tried to make the level look good with some interesting architecture and new ideas. All textures have been chosen with care and are well aligned. Demonic Park is a Theme Park, not a green park - # of trees and bushes is 0, # of monsters is a little bit higher.


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Argenteo

· Edited by Argenteo

  

Abstract map that unfolds in 4 different areas, 3 keys, linear progression, later he made contributions to Memento Mori 1 and 2 also.

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Memfis

  
Too many monsters I think: I got bored of fighting and started skipping them. The ending is not great fun: it's just circlestrafing around two cybers. Cool blue key "UFO" thing: I thought I was clever when I came up with a similar effect and now I see it in a 1995 map.

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Guest

Unknown date

  
Wonderful map. Author Badorek would later contribute to both MM and MM2. Clever progression with some nice small fights and stylish architecture to keep you occupied along the way. There are 4 separate areas, all with a different look (two of these look like Doom, and not Doom 2). Ammo is nicely balanced, so don't waste it too much. The ending fight is great fun, complete with a new death sound. It's obvious Andy re-used the idea for this fight in his MM2 map, "Sanctuary". Highly recommended. --5/5

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  • File Reviews

    • By printz · Posted
      Yet another newbie stuff from Jeremy Wagner. This is however superior to its predecessor, but still not great. We now know that the getting-stuck situations are deliberate. Here's a hint: whenever you see a room with two switches, save. One of them is bad and will shut your progress.   I must commend the author for adding HHE and custom sprites though. The HHE is interesting because it replaces the Ethereal Crossbow with an Ice Crossbow, which in good Raven tradition fires fragmentation shard projectiles (the ones fired by the Iron Lich), and they work perfectly with the player. It also makes the Crossbow really powerful on its own. The only port I know which can load HHE is Chocolate-Heretic. Use  -file incubus.wad -merge sprites.wad -deh hack.hhe -hhever 1.2 to run it.   Unfortunately the mod is really not stable and is prone to crashing Chocolate-Heretic, so it only gets 1 star. Sorry. Without the crashes it would have got 2 stars for the modding effort, because the level design is still bad.
    • By printz · Posted
      This is an amazing level, ignore the naysayers. It's better than its predecessor in time, SUBRIVER. It's also one of the few which use switches like in the IWAD.
    • By printz · Posted
      Yay, the first Keith Phipps wad. This is a high quality level, though not hard enough to get 5 points.
    • By printz · Posted
      A fairly solid level, with some odd design decisions. It seems to be the first wad with a sizeable slaughter scene. It's also the first wad which uses the E2M6 music. One warning though. After the blue key, there's a deadly crushing floor. Either save before it or make sure to run fast. The level also seems to have a quick exit, though it's not obvious.
    • By printz · Posted
      A couple of highly different maps.   First map is pretty trash. It tries to challenge you but is full of bugs and accidental dead ends, so you need to save at key moments.   Second map is better, though less structured, but good enough to redeem from the ugliness of the first map.
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