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DEMONIC PARK

   (8 reviews)
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About This File

As in my previous levels DESIGN is the major topic. I tried to make the level look good with some interesting architecture and new ideas. All textures have been chosen with care and are well aligned. Demonic Park is a Theme Park, not a green park - # of trees and bushes is 0, # of monsters is a little bit higher.


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baja blast rd.

  

This reads as an early example of arcade-style mapping.

 

Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point. 

 

The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one. 

 

Completed in a bit under 10 minutes. 

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Argenteo

· Edited by Argenteo

  

Abstract map that unfolds in 4 different areas, 3 keys, linear progression, later he made contributions to Memento Mori 1 and 2 also.

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Memfis

  
Too many monsters I think: I got bored of fighting and started skipping them. The ending is not great fun: it's just circlestrafing around two cybers. Cool blue key "UFO" thing: I thought I was clever when I came up with a similar effect and now I see it in a 1995 map.

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Guest

Unknown date

  
Wonderful map. Author Badorek would later contribute to both MM and MM2. Clever progression with some nice small fights and stylish architecture to keep you occupied along the way. There are 4 separate areas, all with a different look (two of these look like Doom, and not Doom 2). Ammo is nicely balanced, so don't waste it too much. The ending fight is great fun, complete with a new death sound. It's obvious Andy re-used the idea for this fight in his MM2 map, "Sanctuary". Highly recommended. --5/5

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  • File Reviews

    • By ElmStreetSlasher1984 · Posted
      WHAT WAS THE MAKER FUCKING THINKING?!?!?!?!
    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
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