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Underground Maelstrom

   (5 reviews)
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This level really kicks ass. It's a bit HUGE though. Even if you know what you're doing, it probably would take a good hour or so to complete. PLEASE PLEASE try it the first time WITHOUT the Doom cheaty codes. We dare ya to. And remember, SAVE OFTEN! ;D BTW, it seems more people have DOOM2 than DOOM, so many of you will be converting this over to DOOM2. But TRY at least once, to play it in it's original DOOM format. But really, this level is, although made by myself, one of my favorites (especially in multi-player mode). I had a lot of fun making this level.


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Guest

Unknown date

  
Also comes with the author's PD library catalogue, and a .com file that I assume is a demo. This is a pretty good early level. The design is typically bright and garish, and it uses the "Aliens" door noise - for which I dock a point - but it has an ambitious non-linearity that pleases me. Several good unexpected traps. Too many lost souls. Well-judged ammo balance. Overall a good 1995 map, large and entertaining.

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Unknown date

  
IM VOTING THIS 5, BECAUSE I KNOW THE AUTHOR !

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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