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urbnbeta.WAD

   (12 reviews)
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About This File

(You might remember this level as DETHE1M1. I've finally decided on a theme for my episode, so I added some graphics and here it is. I changed alot of stuff, and made the level a little more interactive. If you liked DETHE1M1, then you'll love Urban Wars.)

The year is 2099 and V-Town has suffered from major incidents of gang related violence. All of America's resource could not free V-Town from the gangs, so the city is in chaos. In an effort to save yourself and your family, you decide to fight for leadership of the gangs. You will battle many gang members, and eventually your friends (deathmatch partners) to become the leader of V-Town. You are now enlisted into the URBAN WARS!

(This is just the beta story, but is really close to the real thing.)

The war starts in your family's home just after you declare your leadership challenge.


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Seriously, how can one even consider thinking about giving this 4 or 5*??? :lol: Map layout, texture use, decoration & ambiance are below average for a mid-1994 map, and gameplay fails on about all aspects. IOW: the average 3* 1994 map is much better, so it's worth a small 2*. And hard? C'mon, even @ UV both bosses can almost completely be ignored...

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This is pretty good, and quite a challenge too (unless you just make a run for the exit).

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Quite fun and hard, after all these years. Too bad the actual full "Urban Wars" episode never made it to the world...

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a classic wad

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A deceivingly hard and well-mapped level from 1994. A cyberdemon, a spiderdemon, a baron, several cacos and a whole lot of hitscanners in a "house" map coupled with practically no health or armor (unless you find the secrets) will make this level a lot harder than it seems. The secrets are a bit random though (mostly hitting unmarked walls that lower lifts somewhere else and certain one-time switches). Worth a try. 5/5 -Maes

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Hitscan rape and almost no health? Count me out.

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Has it faults: secrets and you can't leave if you use the skull switch in some scenario's but tremendously fun.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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