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Unknown date

  
This is dated August 1995. It's Map15. Is it 23kb of pure sex? No, is the honest answer. It starts off with a modest crate maze - and then it continues with another modest crate maze, but in the dark, with flashing lights. It's one of those crates mazes where you go up into the crates and wander around right-angled corridors of boxes, like playing Pac-Man but not entertaining. Then the level ends. There's a fair amount of action but it's just boring.

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Unknown date

  
Previous reviewers score of 1/5 is a bit harsh. I liked it, a decent map, particularly for 1995. It has a warehouse theme with a couple of monster caches, triggered when you collect certain items. There is more than enough ammo, health is less frequent, but adequate. The secrets ate gettable if you just look for them. Don't hit the switch in the yellow key room until your finished killing. 4/5

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Unknown date

  
quite good for 1995 3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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