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The Graves of Thark for Heretic

   (2 reviews)
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The Graves of Thark. This world, in the Black Suns Zone, on the fringe of Faberian dominated space, was terraformed during the Second Empire, but with disastrous results. The world, called Necromancer because of the immense alien graveyard that was was discovered there containing some 400 milliom seperate stone coffins, was in fact a 'waiting place'. The world was called haunted because the waiting aliens destroyed every attempt to colonize it. This is what is left of Thark after years of destruction by the colonizers magicians. Can you survive the onslaught? Do you have the wit to solve the many tricks and traps that were left behind for you foolish magicians?


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printz

  

A fairly large but basic level. It relies on some unobvious puzzles to progress, unfortunately you may need to wade through damaging water for some of them. The layout is highly orthogonal and not very impressive, but the level is fairly challenging, but the bugs and simplicity downrate it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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