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The Graves of Thark for Heretic

   (2 reviews)
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About This File

The Graves of Thark. This world, in the Black Suns Zone, on the fringe of Faberian dominated space, was terraformed during the Second Empire, but with disastrous results. The world, called Necromancer because of the immense alien graveyard that was was discovered there containing some 400 milliom seperate stone coffins, was in fact a 'waiting place'. The world was called haunted because the waiting aliens destroyed every attempt to colonize it. This is what is left of Thark after years of destruction by the colonizers magicians. Can you survive the onslaught? Do you have the wit to solve the many tricks and traps that were left behind for you foolish magicians?

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A fairly large but basic level. It relies on some unobvious puzzles to progress, unfortunately you may need to wade through damaging water for some of them. The layout is highly orthogonal and not very impressive, but the level is fairly challenging, but the bugs and simplicity downrate it.

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  • File Reviews

    • By Argenteo · Posted
      A bit dark at first, don't go blowing the barrels in your face, the maps were getting better as I follow the episode. I remember getting lost in e2m7 (my favourite).
    • By Walter confetti · Posted
      Large techbase with a "labyrinthic" layout with some interesting special effects like invisible walls, including the weirdest choice of putting a invisible wall beyond a door making you think that you can pass it, but not. Plus includes non-toxic nukage (i like when in maps, especially in old ones, this thing happens!) and monsters. And big boxes of ammo. A lot of both, actually. This map could be put as some sort of slaughtermap, but not that difficult as you can think. So, just an endurance test.   The map crashes on vanilla doom.exe when saving and found some minor bugs for the invisible floors trickery at the lift after the yellow key.   Overall, a cool and thought map, overall.
    • By Oldschoolgeek32 · Posted
      E2M1 E2M1 is a good yet puzzling map. It contains chalk full of puzzles, secrets, and confusing traps alongside slightly cramped hallways. I also like the hellish theme incorporated and it could nearly pass as an "Inferno" Map! Another thing is that, its really impressive for 1994 and implements a lot of aspects in Doom Puzzles. Overall, a good map, could do some slight improvements on texture use though. E2M2 E2M2 on the other hand is an arena-like battle map. a lot of the architecture such as the pyramid is pretty cool and some other aspects of the map. The space of this map is quite big and it could use some more monsters and more guns with its overall big atmosphere..an average battle map, not bad! 
    • By joepallai · Posted
      An excellent early map with a focus on exploration.   
    • By Walter confetti · Posted
      2 maps, one medium sized puzzle-like map (with very few moments of puzzling and more of bullshitting and weird choices) and one big arena map with a spider at the end, with the first map being the "best" of the bunch with a pair of nice looking rooms, all level is themed upon fleshy / organic style, that is a style i found is pretty cool. For both the levels you have only a plasma gun with few ammo for it, chainsaw and berserk in E2M2 while fighting a spider mastermind (the purposely queen of this place, maybe?). That's pretty random but ok. Monsters aren't many but they are from the hard side: Barons and Cacos, togheter with some cannon fodder like imps and demons and some zombie.   Not great, but not horrible either, just a basic map. I like the puzzle idea at the end of the map. E2M2 ended too soon imo. Title is weird and sounds pompous, description is funny.