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deespace.zip

   (3 reviews)
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About This File

Kewl Doom2 WAD. A compilation of WADS Created by Dave 'DEE' E. And Tony 'Spacey' B. Also includes Killer WADS that we picked up along the way. Also features Music by Metallica! These were designed mainly for Deathmatch. Have FUN!!


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Doomkid

Unknown date

  
^Pretty dumb reason to give it a 0. The first map is the worst by a LONG shot, bringing big, bland and boring to a whole new level. Look how fucking huge and PLAIN it is! Map06 is the best of the pack, and the others are just sorta mediocre typical 90's stuff. 2 stars, but 4 to counter the unfair rating above. Map06 deserves to see the light of day.

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Unknown date

  
Any 90's pwad with Metallica MIDIs and the T-1000's pistol sound gets an instant zero in my book. Interestingly enough, I've seen MAP06 in another (shitty) wad called Lord of the Flies. It just might be the first map in an FPS with a "skybox", so whoever built that one deserves commendation.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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