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DireStraits Vol #1 of the HoloDeck Series

   (1 review)
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Holodeck Adventure Series Volume #1 - DireStraits Enter HoloDeck to escape deadly energy scan on ship. Locate Holodeck exit and return to ship. Secure ship.


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This is dated September 1995. Despite the sci-fi readme it's actually an aimless, formless wooden dungeon level with a short Wild West interlude; it feels like a lot of random corridors and seems to drag on forever. It has the kind of ambitious but random and boring design that was common at the time. You turgidly blast 250+ mostly weak monsters, mostly imps. It would have been improved greatly if it had been squashed down to one quarter the size.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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